Added a Disclaimer to the Phantomface chapter because I was annoyed that people call it "Short-Range Tesseract"

This commit is contained in:
Ellpeck 2015-12-19 11:39:46 +01:00
parent 6b0e24b185
commit a5a3114b4a
2 changed files with 6 additions and 5 deletions

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@ -90,7 +90,7 @@ public class InitBooklet{
//No RF Using Blocks
new BookletChapter("breaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockBreaker), new PageCrafting(1, BlockCrafting.recipeBreaker), new PageCrafting(2, BlockCrafting.recipePlacer), new PageCrafting(3, BlockCrafting.recipeLiquidPlacer), new PageCrafting(4, BlockCrafting.recipeLiquidCollector));
new BookletChapter("dropper", entryFunctionalNonRF, new ItemStack(InitBlocks.blockDropper), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeDropper).setNoText());
new BookletChapter("phantomfaces", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageCrafting(2, BlockCrafting.recipePhantomface), new PageCrafting(3, BlockCrafting.recipeLiquiface), new PageCrafting(4, BlockCrafting.recipeEnergyface), new PageCrafting(5, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(6, BlockCrafting.recipePhantomBooster)).setImportant();
new BookletChapter("phantomfaces", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomLiquiface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomface.RANGE), new PageTextOnly(2), new PageCrafting(3, BlockCrafting.recipePhantomface), new PageCrafting(4, BlockCrafting.recipeLiquiface), new PageCrafting(5, BlockCrafting.recipeEnergyface), new PageCrafting(6, ItemCrafting.recipePhantomConnector).setNoText(), new PageCrafting(7, BlockCrafting.recipePhantomBooster)).setImportant();
new BookletChapter("phantomBreaker", entryFunctionalNonRF, new ItemStack(InitBlocks.blockPhantomBreaker), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPhantomPlacer.RANGE), new PageCrafting(2, BlockCrafting.recipePhantomPlacer).setNoText(), new PageCrafting(3, BlockCrafting.recipePhantomBreaker).setNoText());
new BookletChapter("esd", entryFunctionalNonRF, new ItemStack(InitBlocks.blockInputterAdvanced), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeESD).setNoText(), new PageCrafting(3, BlockCrafting.recipeAdvancedESD).setNoText()).setSpecial();
new BookletChapter("xpSolidifier", entryFunctionalNonRF, new ItemStack(InitBlocks.blockXPSolidifier), new PageTextOnly(1).setStack(new ItemStack(InitItems.itemSpecialDrop, 1, TheSpecialDrops.SOLIDIFIED_EXPERIENCE.ordinal())), new PageCrafting(2, BlockCrafting.recipeSolidifier).setNoText()).setSpecial();

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@ -519,10 +519,11 @@ booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> w
booklet.actuallyadditions.chapter.phantomfaces.name=Phantomfaces
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
booklet.actuallyadditions.chapter.phantomfaces.text.2=The default <item>Phantomface<r> works for items, like described on the first page.
booklet.actuallyadditions.chapter.phantomfaces.text.3=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
booklet.actuallyadditions.chapter.phantomfaces.text.6=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
booklet.actuallyadditions.chapter.phantomfaces.text.2=<imp>Important Information:<r><n>It should be noted that the Phantomface is <imp>not<r> supposed to be <imp>used as a wireless transport<r> system. <n>The Phantomface should be used when, for example, wanting to input items into a machine that doesn't have enough space for the amount of cables you need around it, or when you want it to look nice in a room without needing any cables or other blocks around it. <n><n><i>It's not a short-range Tesseract.
booklet.actuallyadditions.chapter.phantomfaces.text.3=The default <item>Phantomface<r> works for items, like described on the first page.
booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
booklet.actuallyadditions.chapter.phantomfaces.text.5=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
booklet.actuallyadditions.chapter.phantomfaces.text.7=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
booklet.actuallyadditions.chapter.phantomBreaker.name=Phantom Breakers & Placers
booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>. To connect them to blocks to break, do as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.