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Fix Tiny Toch placement (Fixes #1409)
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1 changed files with 2 additions and 2 deletions
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@ -34,7 +34,7 @@ import net.minecraft.world.phys.shapes.VoxelShape;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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public class BlockTinyTorch extends BlockBase {
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public class BlockTinyTorch extends BlockBase {
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public static final DirectionProperty FACING = DirectionProperty.create("facing", Direction.NORTH, Direction.EAST, Direction.SOUTH, Direction.WEST, Direction.UP);
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public static final DirectionProperty FACING = DirectionProperty.create("facing", direction -> direction != Direction.DOWN);
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public BlockTinyTorch() {
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public BlockTinyTorch() {
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super(Properties.of().pushReaction(PushReaction.DESTROY).sound(SoundType.WOOD).strength(0.0F, 0.8F));
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super(Properties.of().pushReaction(PushReaction.DESTROY).sound(SoundType.WOOD).strength(0.0F, 0.8F));
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@ -90,7 +90,7 @@ public class BlockTinyTorch extends BlockBase {
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Direction facing = context.getClickedFace();
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Direction facing = context.getClickedFace();
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BlockPos pos = context.getClickedPos();
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BlockPos pos = context.getClickedPos();
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if (this.canSurvive(state, levelreader, pos)) {
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if (this.canSurvive(state, levelreader, pos)) {
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return state.setValue(BlockTinyTorch.FACING, facing);
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return state.setValue(BlockTinyTorch.FACING, facing.getAxis() == Direction.Axis.Y ? Direction.UP : facing);
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} else {
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} else {
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Direction[] adirection = context.getNearestLookingDirections();
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Direction[] adirection = context.getNearestLookingDirections();
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for(Direction direction : adirection) {
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for(Direction direction : adirection) {
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