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Make the Teleportation Stuff use Vanilla Cooldown rather than Own one (#350)
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1 changed files with 17 additions and 52 deletions
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@ -12,13 +12,11 @@ package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.init.SoundEvents;
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import net.minecraft.item.EnumRarity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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@ -33,30 +31,27 @@ public class ItemTeleStaff extends ItemEnergy{
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super(500000, 10000, name);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
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if(!world.isRemote){
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if(this.getWaitTime(stack) <= 0){
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RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100);
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if(pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)){
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int side = pos.sideHit.ordinal();
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if(side != -1){
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double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
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double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
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double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
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int baseUse = 200;
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int use = baseUse+(int)(baseUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
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if(this.getEnergyStored(stack) >= use){
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((EntityPlayerMP)player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
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player.dismountRidingEntity();
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
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if(!player.capabilities.isCreativeMode){
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this.extractEnergy(stack, use, false);
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this.setWaitTime(stack, 50);
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}
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100);
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if(pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)){
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int side = pos.sideHit.ordinal();
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if(side != -1){
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double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
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double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
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double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
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int baseUse = 200;
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int use = baseUse+(int)(baseUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
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if(this.getEnergyStored(stack) >= use){
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((EntityPlayerMP)player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
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player.dismountRidingEntity();
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
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if(!player.capabilities.isCreativeMode){
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this.extractEnergy(stack, use, false);
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player.getCooldownTracker().setCooldown(this, 50);
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}
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return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
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}
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}
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}
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@ -65,38 +60,8 @@ public class ItemTeleStaff extends ItemEnergy{
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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}
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@Override
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public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5){
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int time = this.getWaitTime(stack);
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if(time > 0){
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this.setWaitTime(stack, time-1);
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}
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}
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@Override
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public EnumRarity getRarity(ItemStack stack){
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return EnumRarity.EPIC;
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}
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private int getWaitTime(ItemStack stack){
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NBTTagCompound compound = stack.getTagCompound();
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if(compound == null){
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return 0;
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}
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else{
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return compound.getInteger("waitTime");
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}
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}
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private void setWaitTime(ItemStack stack, int time){
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NBTTagCompound compound = stack.getTagCompound();
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if(compound == null){
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compound = new NBTTagCompound();
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}
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compound.setInteger("waitTime", time);
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stack.setTagCompound(compound);
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}
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}
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