Make the Teleportation Stuff use Vanilla Cooldown rather than Own one (#350)

This commit is contained in:
garantiertnicht Weichware 2016-11-13 12:38:17 +01:00 committed by Ellpeck
parent 83e85b4ac3
commit a89bfa5001

View file

@ -12,13 +12,11 @@ package de.ellpeck.actuallyadditions.mod.items;
import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
@ -33,30 +31,27 @@ public class ItemTeleStaff extends ItemEnergy{
super(500000, 10000, name);
}
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand){
if(!world.isRemote){
if(this.getWaitTime(stack) <= 0){
RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100);
if(pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)){
int side = pos.sideHit.ordinal();
if(side != -1){
double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
int baseUse = 200;
int use = baseUse+(int)(baseUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
if(this.getEnergyStored(stack) >= use){
((EntityPlayerMP)player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
player.dismountRidingEntity();
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
if(!player.capabilities.isCreativeMode){
this.extractEnergy(stack, use, false);
this.setWaitTime(stack, 50);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
RayTraceResult pos = WorldUtil.getNearestPositionWithAir(world, player, 100);
if(pos != null && (pos.typeOfHit == RayTraceResult.Type.BLOCK || player.rotationPitch >= -5)){
int side = pos.sideHit.ordinal();
if(side != -1){
double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
int baseUse = 200;
int use = baseUse+(int)(baseUse*pos.hitVec.distanceTo(new Vec3d(player.posX, player.posY+(player.getEyeHeight()-player.getDefaultEyeHeight()), player.posZ)));
if(this.getEnergyStored(stack) >= use){
((EntityPlayerMP)player).connection.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
player.dismountRidingEntity();
world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.ENTITY_ENDERMEN_TELEPORT, SoundCategory.PLAYERS, 1.0F, 1.0F);
if(!player.capabilities.isCreativeMode){
this.extractEnergy(stack, use, false);
player.getCooldownTracker().setCooldown(this, 50);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
}
}
@ -65,38 +60,8 @@ public class ItemTeleStaff extends ItemEnergy{
return ActionResult.newResult(EnumActionResult.FAIL, stack);
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5){
int time = this.getWaitTime(stack);
if(time > 0){
this.setWaitTime(stack, time-1);
}
}
@Override
public EnumRarity getRarity(ItemStack stack){
return EnumRarity.EPIC;
}
private int getWaitTime(ItemStack stack){
NBTTagCompound compound = stack.getTagCompound();
if(compound == null){
return 0;
}
else{
return compound.getInteger("waitTime");
}
}
private void setWaitTime(ItemStack stack, int time){
NBTTagCompound compound = stack.getTagCompound();
if(compound == null){
compound = new NBTTagCompound();
}
compound.setInteger("waitTime", time);
stack.setTagCompound(compound);
}
}