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Hopefully the right transfer stack code 🤞
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3 changed files with 56 additions and 0 deletions
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@ -7,6 +7,7 @@ import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.inventory.container.ClickType;
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import net.minecraft.inventory.container.Container;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.PacketBuffer;
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import net.minecraftforge.items.ItemStackHandler;
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@ -60,6 +61,7 @@ public class DrillContainer extends Container {
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@Nonnull
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@Override
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public ItemStack slotClick(int slotId, int dragType, @Nonnull ClickType clickTypeIn, @Nonnull PlayerEntity player) {
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// Don't let the user pickup, throw or swap the drill, any drill
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if ((clickTypeIn == ClickType.SWAP || clickTypeIn == ClickType.THROW || clickTypeIn == ClickType.PICKUP)
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&& slotId >= 0
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&& slotId <= this.inventorySlots.size()
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@ -70,6 +72,31 @@ public class DrillContainer extends Container {
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return super.slotClick(slotId, dragType, clickTypeIn, player);
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}
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@Override
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public ItemStack transferStackInSlot(PlayerEntity playerIn, int index) {
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Slot fromSlot = this.inventorySlots.get(index);
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if (fromSlot == null || !fromSlot.getHasStack()) {
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return ItemStack.EMPTY;
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}
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ItemStack fromStack = fromSlot.getStack();
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// Moves items from the Drill to the players inventory
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if (index > ContainerHelper.PLAYER_INVENTORY_END_SLOT) {
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if (!this.mergeItemStack(fromStack, 0, ContainerHelper.PLAYER_INVENTORY_END_SLOT, false)) {
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return ItemStack.EMPTY;
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}
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} else {
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// Moves the item from the players inventory to the drill
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if (!this.mergeItemStack(fromStack, ContainerHelper.PLAYER_INVENTORY_END_SLOT + 1, ContainerHelper.PLAYER_INVENTORY_END_SLOT + 6, false)) {
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return ItemStack.EMPTY;
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}
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}
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return fromStack;
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}
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@Override
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public void onContainerClosed(@Nonnull PlayerEntity playerIn) {
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super.onContainerClosed(playerIn);
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@ -0,0 +1,7 @@
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@ParametersAreNonnullByDefault
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@MethodsReturnNonnullByDefault
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package de.ellpeck.actuallyadditions.common.container;
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import mcp.MethodsReturnNonnullByDefault;
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import javax.annotation.ParametersAreNonnullByDefault;
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@ -1,7 +1,9 @@
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package de.ellpeck.actuallyadditions.common.utilities;
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import net.minecraft.inventory.container.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.items.IItemHandler;
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import net.minecraftforge.items.ItemStackHandler;
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import net.minecraftforge.items.SlotItemHandler;
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import java.util.function.Consumer;
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@ -10,6 +12,20 @@ public class ContainerHelper {
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public static final int DEFAULT_SLOTS_X = 8;
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public static final int SLOT_SPACING = 18;
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/**
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* This value assumes you have used the {@link ContainerHelper#setupPlayerInventory(IItemHandler, int, int, int, Consumer)}
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* method to generate your inventories slots. Do not use if otherwise
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*/
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public static final int PLAYER_INVENTORY_END_SLOT = 35;
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/**
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*
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* @param handler the inventory handler (should always be the players)
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* @param index the starting index, should always be 0 logically. If otherwise, do not use {@link ContainerHelper#PLAYER_INVENTORY_END_SLOT}
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* @param x x offset for the inventory, for a full width inventory, this is typically 8
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* @param y y offset for the inventory, no default sorry
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* @param consumer Typically a containers the Containers#addSlot(Slot) method
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*/
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public static void setupPlayerInventory(IItemHandler handler, int index, int x, int y, Consumer<Slot> consumer) {
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// Build the players inventory first, building from bottom to top, right to left. The (i>0) magic handles the
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// space between the hotbar inventory and the players remaining inventory.
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@ -22,4 +38,10 @@ public class ContainerHelper {
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}
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}
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public static ItemStackHandler getHandlerFromItem(ItemStack itemStack, String key, int size) {
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ItemStackHandler handler = new ItemStackHandler(size);
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handler.deserializeNBT(itemStack.getOrCreateChildTag(key));
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return handler;
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}
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}
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