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Update ItemGrowthRing.java
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@ -43,7 +43,7 @@ public class ItemGrowthRing extends ItemEnergy {
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ItemStack equipped = player.getMainHandItem();
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int energyUse = 300;
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if (StackUtil.isValid(equipped) && equipped == stack && this.getEnergyStored(stack) >= energyUse) {
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if (!equipped.isEmpty() && equipped == stack && this.getEnergyStored(stack) >= energyUse) {
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List<BlockPos> blocks = new ArrayList<>();
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//Adding all possible Blocks
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