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make horse armor yield less when crushing
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1 changed files with 3 additions and 3 deletions
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@ -90,13 +90,13 @@ public final class CrusherCrafting{
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ActuallyAdditionsAPI.addCrusherRecipes(OreDictionary.getOres("oreIron", false), OreDictionary.getOres("dustIron", false), 2, OreDictionary.getOres("dustGold", false), 1, 20);
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if(ConfigCrafting.HORSE_ARMORS.isEnabled()){
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.IRON_HORSE_ARMOR)), OreDictionary.getOres("dustIron", false), 8, null, 0, 0);
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.IRON_HORSE_ARMOR)), OreDictionary.getOres("dustIron", false), 6, null, 0, 0);
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recipeIronHorseArmor = RecipeUtil.lastCrusherRecipe();
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.GOLDEN_HORSE_ARMOR)), OreDictionary.getOres("dustGold"), 8, null, 0, 0);
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.GOLDEN_HORSE_ARMOR)), OreDictionary.getOres("dustGold"), 6, null, 0, 0);
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recipeGoldHorseArmor = RecipeUtil.lastCrusherRecipe();
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.DIAMOND_HORSE_ARMOR)), OreDictionary.getOres("dustDiamond"), 8, null, 0, 0);
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ActuallyAdditionsAPI.addCrusherRecipes(Collections.singletonList(new ItemStack(Items.DIAMOND_HORSE_ARMOR)), OreDictionary.getOres("dustDiamond"), 6, null, 0, 0);
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recipeDiamondHorseArmor = RecipeUtil.lastCrusherRecipe();
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}
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