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Fix Reconstructor not using the right amount of energy for items
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1 changed files with 2 additions and 2 deletions
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@ -95,14 +95,14 @@ public class TileEntityAtomicReconstructor extends TileEntityBase implements IEn
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ItemStack stack = item.getEntityItem();
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if(stack != null){
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ReconstructorRecipeHandler.Recipe recipe = ReconstructorRecipeHandler.getRecipe(stack);
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if(recipe != null){
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if(recipe != null && this.storage.getEnergyStored() >= baseUse+recipe.energyUse){
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ItemStack output = recipe.getFirstOutput();
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if(output != null){
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ItemStack outputCopy = output.copy();
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outputCopy.stackSize = stack.stackSize;
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item.setEntityItemStack(outputCopy);
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this.storage.extractEnergy(baseUse, false);
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this.storage.extractEnergy(baseUse+recipe.energyUse, false);
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}
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}
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}
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