Made the magnet ring a bit more useful

Closes #317
This commit is contained in:
Ellpeck 2016-11-02 21:03:41 +01:00
parent b5e358d72d
commit ad3bb33d03

View file

@ -32,14 +32,14 @@ public class ItemMagnetRing extends ItemEnergy{
int energyUse = 10;
if(!entity.isSneaking()){
//Get all the Items in the area
int range = 5;
int range = 8;
ArrayList<EntityItem> items = (ArrayList<EntityItem>)world.getEntitiesWithinAABB(EntityItem.class, new AxisAlignedBB(entity.posX-range, entity.posY-range, entity.posZ-range, entity.posX+range, entity.posY+range, entity.posZ+range));
if(!items.isEmpty()){
for(EntityItem item : items){
if(this.getEnergyStored(stack) >= energyUse){
double x = entity.posX+0.5D-item.posX;
double x = entity.posX-item.posX;
double y = entity.posY+1D-item.posY;
double z = entity.posZ+0.5D-item.posZ;
double z = entity.posZ-item.posZ;
double distance = x*x+y*y+z*z;
if(distance <= 1.5){
@ -48,7 +48,7 @@ public class ItemMagnetRing extends ItemEnergy{
}
}
else{
double speed = 0.035/distance;
double speed = 0.065/distance;
item.motionX += x*speed;
if(y >= 0){