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https://github.com/Ellpeck/ActuallyAdditions.git
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Made the achievement and config button appear right away after the tutorial
Closes #380
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1 changed files with 17 additions and 13 deletions
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@ -34,7 +34,6 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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import java.io.IOException;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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@SideOnly(Side.CLIENT)
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@ -90,25 +89,27 @@ public class GuiMainPage extends GuiBooklet{
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this.quoteGuy = quoteSplit[1];
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}
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List<String> configText = new ArrayList<String>();
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configText.add(TextFormatting.GOLD+"Open Config GUI");
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configText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to configure "+ModUtil.NAME+" in-game. \nSome changes will require a game restart!", 200));
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this.configButton = new TexturedButton(RES_LOC_GADGETS, -388, this.guiLeft+16, this.guiTop+this.ySize-30, 188, 14, 16, 16, configText);
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this.buttonList.add(this.configButton);
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List<String> achievementText = new ArrayList<String>();
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achievementText.add(TextFormatting.GOLD+"Open Achievements");
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achievementText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to open the "+ModUtil.NAME+" Achievements.", 200));
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this.achievementButton = new TexturedButton(RES_LOC_GADGETS, -389, this.guiLeft+36, this.guiTop+this.ySize-30, 204, 14, 16, 16, achievementText);
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this.buttonList.add(this.achievementButton);
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PlayerSave data = PlayerData.getDataFromPlayer(this.mc.thePlayer);
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if(!data.didBookTutorial){
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this.showTutorial = true;
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this.tutorialButton = new GuiButton(666666, this.guiLeft+140/2-50, this.guiTop+146, 100, 20, "Please click me <3");
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this.buttonList.add(this.tutorialButton);
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}
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else{
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List<String> configText = new ArrayList<String>();
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configText.add(TextFormatting.GOLD+"Open Config GUI");
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configText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to configure "+ModUtil.NAME+" in-game. \nSome changes will require a game restart!", 200));
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this.configButton = new TexturedButton(RES_LOC_GADGETS, -388, this.guiLeft+16, this.guiTop+this.ySize-30, 188, 14, 16, 16, configText);
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this.buttonList.add(this.configButton);
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List<String> achievementText = new ArrayList<String>();
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achievementText.add(TextFormatting.GOLD+"Open Achievements");
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achievementText.addAll(this.fontRendererObj.listFormattedStringToWidth("Press this to open the "+ModUtil.NAME+" Achievements.", 200));
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this.achievementButton = new TexturedButton(RES_LOC_GADGETS, -389, this.guiLeft+36, this.guiTop+this.ySize-30, 204, 14, 16, 16, achievementText);
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this.buttonList.add(this.achievementButton);
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this.configButton.visible = false;
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this.achievementButton.visible = false;
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}
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for(int i = 0; i < BUTTONS_PER_PAGE; i++){
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@ -150,6 +151,9 @@ public class GuiMainPage extends GuiBooklet{
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this.showTutorial = false;
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this.tutorialButton.visible = false;
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this.configButton.visible = true;
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this.achievementButton.visible = true;
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PlayerSave data = PlayerData.getDataFromPlayer(this.mc.thePlayer);
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data.didBookTutorial = true;
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PacketHandlerHelper.sendPlayerDataPacket(this.mc.thePlayer, true, false);
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