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elu pls
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parent
c3ef81ff5f
commit
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1 changed files with 33 additions and 34 deletions
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@ -18,15 +18,14 @@ import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.gui.FontRenderer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.VertexBuffer;
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import net.minecraft.client.renderer.GlStateManager.DestFactor;
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import net.minecraft.client.renderer.GlStateManager.SourceFactor;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.renderer.vertex.VertexFormat;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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@ -39,8 +38,8 @@ import org.lwjgl.opengl.GL11;
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public final class AssetUtil{
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public final class AssetUtil{
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public static int maxLightX = 0xF000F0;
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public static final int MAX_LIGHT_X = 0xF000F0;
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public static int maxLightY = 0xF000F0;
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public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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@ -296,27 +295,27 @@ public final class AssetUtil{
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else{*/
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else{*/
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GlStateManager.disableTexture2D();
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GlStateManager.disableTexture2D();
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
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render.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_LMAP_COLOR);
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for (double i = 0; i < 4; i ++){
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for(double i = 0; i < 4; i++){
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double width = beamWidth * (i/4.0);
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double width = beamWidth*(i/4.0);
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render.pos(length, width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(0, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(maxLightX, maxLightY).color(r, g, b, alpha).endVertex();
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render.pos(length, -width, -width).tex(0, 0).lightmap(MAX_LIGHT_X, MAX_LIGHT_Y).color(r, g, b, alpha).endVertex();
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}
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}
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tessy.draw();
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tessy.draw();
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