Adapt code to resource rename

This commit is contained in:
Ellpeck 2016-11-16 21:56:47 +01:00
parent 1e53014383
commit b2372d4231
8 changed files with 15 additions and 14 deletions

View file

@ -17,7 +17,7 @@ import net.minecraftforge.fluids.Fluid;
public class FluidAA extends Fluid{
public FluidAA(String fluidName, String textureName){
super(fluidName, new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"Still"), new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"Flowing"));
super(fluidName, new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"still"), new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"flowing"));
}
@Override

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@ -44,7 +44,7 @@ public final class InitFluids{
}
private static Fluid registerFluid(String fluidName, String fluidTextureName, EnumRarity rarity){
Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName).setRarity(rarity);
Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName.toLowerCase(Locale.ROOT)).setRarity(rarity);
FluidRegistry.registerFluid(fluid);
FluidRegistry.addBucketForFluid(fluid);

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@ -58,7 +58,7 @@ public class ItemAllToolAA extends ItemToolAA implements IColorProvidingItem{
@Override
protected void registerRendering(){
ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, "itemPaxel");
ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, "itempaxel");
ActuallyAdditions.proxy.addRenderRegister(new ItemStack(this), resLoc, "inventory");
}

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@ -31,8 +31,8 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class DungeonLoot{
public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "jamHouse");
public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ModUtil.MOD_ID, "lushCaves");
public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "jamhouse");
public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ModUtil.MOD_ID, "lushcaves");
public DungeonLoot(){
LootTableList.register(JAM_HOUSE);

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@ -14,6 +14,8 @@ import de.ellpeck.actuallyadditions.mod.util.ModUtil;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import java.util.Locale;
public final class SoundHandler{
public static SoundEvent duhDuhDuhDuuuh;
@ -33,7 +35,7 @@ public final class SoundHandler{
}
private static SoundEvent registerSound(String name){
ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, name);
ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, name.toLowerCase(Locale.ROOT));
SoundEvent event = new SoundEvent(resLoc);
SoundEvent.REGISTRY.register(size, resLoc, event);

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@ -34,10 +34,7 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.*;
public class ClientProxy implements IProxy{
@ -110,7 +107,8 @@ public class ClientProxy implements IProxy{
@Override
public void addRenderRegister(ItemStack stack, ResourceLocation location, String variant){
MODEL_LOCATIONS_FOR_REGISTERING.put(stack, new ModelResourceLocation(location, variant));
ResourceLocation lowerLocation = new ResourceLocation(location.toString().toLowerCase(Locale.ROOT));
MODEL_LOCATIONS_FOR_REGISTERING.put(stack, new ModelResourceLocation(lowerLocation, variant));
}
@Override

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@ -34,16 +34,18 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import java.util.Locale;
public final class AssetUtil{
public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
public static ResourceLocation getGuiLocation(String file){
return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file+".png");
return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file.toLowerCase(Locale.ROOT)+".png");
}
public static ResourceLocation getBookletGuiLocation(String file){
return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/booklet/"+file+".png");
return getGuiLocation("booklet/"+file);
}
@SideOnly(Side.CLIENT)

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@ -35,7 +35,6 @@ public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinit
this.location = new ModelResourceLocation(new ResourceLocation(ModUtil.MOD_ID, "fluids"), fluid.getName());
}
@Override
protected ModelResourceLocation getModelResourceLocation(IBlockState state){
return this.location;