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https://github.com/Ellpeck/ActuallyAdditions.git
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Adapt code to resource rename
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parent
1e53014383
commit
b2372d4231
8 changed files with 15 additions and 14 deletions
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@ -17,7 +17,7 @@ import net.minecraftforge.fluids.Fluid;
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public class FluidAA extends Fluid{
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public class FluidAA extends Fluid{
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public FluidAA(String fluidName, String textureName){
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public FluidAA(String fluidName, String textureName){
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super(fluidName, new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"Still"), new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"Flowing"));
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super(fluidName, new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"still"), new ResourceLocation(ModUtil.MOD_ID, "blocks/"+textureName+"flowing"));
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}
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}
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@Override
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@Override
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@ -44,7 +44,7 @@ public final class InitFluids{
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}
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}
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private static Fluid registerFluid(String fluidName, String fluidTextureName, EnumRarity rarity){
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private static Fluid registerFluid(String fluidName, String fluidTextureName, EnumRarity rarity){
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Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName).setRarity(rarity);
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Fluid fluid = new FluidAA(fluidName.toLowerCase(Locale.ROOT), fluidTextureName.toLowerCase(Locale.ROOT)).setRarity(rarity);
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FluidRegistry.registerFluid(fluid);
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FluidRegistry.registerFluid(fluid);
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FluidRegistry.addBucketForFluid(fluid);
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FluidRegistry.addBucketForFluid(fluid);
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@ -58,7 +58,7 @@ public class ItemAllToolAA extends ItemToolAA implements IColorProvidingItem{
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@Override
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@Override
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protected void registerRendering(){
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protected void registerRendering(){
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ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, "itemPaxel");
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ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, "itempaxel");
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ActuallyAdditions.proxy.addRenderRegister(new ItemStack(this), resLoc, "inventory");
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ActuallyAdditions.proxy.addRenderRegister(new ItemStack(this), resLoc, "inventory");
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}
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}
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@ -31,8 +31,8 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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public class DungeonLoot{
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public class DungeonLoot{
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public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "jamHouse");
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public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "jamhouse");
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public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ModUtil.MOD_ID, "lushCaves");
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public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ModUtil.MOD_ID, "lushcaves");
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public DungeonLoot(){
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public DungeonLoot(){
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LootTableList.register(JAM_HOUSE);
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LootTableList.register(JAM_HOUSE);
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@ -14,6 +14,8 @@ import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.SoundEvent;
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import java.util.Locale;
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public final class SoundHandler{
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public final class SoundHandler{
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public static SoundEvent duhDuhDuhDuuuh;
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public static SoundEvent duhDuhDuhDuuuh;
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@ -33,7 +35,7 @@ public final class SoundHandler{
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}
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}
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private static SoundEvent registerSound(String name){
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private static SoundEvent registerSound(String name){
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ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, name);
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ResourceLocation resLoc = new ResourceLocation(ModUtil.MOD_ID, name.toLowerCase(Locale.ROOT));
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SoundEvent event = new SoundEvent(resLoc);
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SoundEvent event = new SoundEvent(resLoc);
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SoundEvent.REGISTRY.register(size, resLoc, event);
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SoundEvent.REGISTRY.register(size, resLoc, event);
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@ -34,10 +34,7 @@ import net.minecraftforge.fml.common.event.FMLInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPostInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
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import java.util.ArrayList;
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import java.util.*;
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import java.util.HashMap;
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import java.util.List;
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import java.util.Map;
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public class ClientProxy implements IProxy{
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public class ClientProxy implements IProxy{
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@ -110,7 +107,8 @@ public class ClientProxy implements IProxy{
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@Override
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@Override
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public void addRenderRegister(ItemStack stack, ResourceLocation location, String variant){
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public void addRenderRegister(ItemStack stack, ResourceLocation location, String variant){
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MODEL_LOCATIONS_FOR_REGISTERING.put(stack, new ModelResourceLocation(location, variant));
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ResourceLocation lowerLocation = new ResourceLocation(location.toString().toLowerCase(Locale.ROOT));
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MODEL_LOCATIONS_FOR_REGISTERING.put(stack, new ModelResourceLocation(lowerLocation, variant));
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}
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}
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@Override
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@Override
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@ -34,16 +34,18 @@ import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL11;
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import java.util.Locale;
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public final class AssetUtil{
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public final class AssetUtil{
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("guiInventory");
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public static ResourceLocation getGuiLocation(String file){
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public static ResourceLocation getGuiLocation(String file){
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return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file+".png");
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return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/"+file.toLowerCase(Locale.ROOT)+".png");
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}
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}
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public static ResourceLocation getBookletGuiLocation(String file){
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public static ResourceLocation getBookletGuiLocation(String file){
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return new ResourceLocation(ModUtil.MOD_ID, "textures/gui/booklet/"+file+".png");
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return getGuiLocation("booklet/"+file);
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}
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}
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@SideOnly(Side.CLIENT)
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@SideOnly(Side.CLIENT)
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@ -35,7 +35,6 @@ public class FluidStateMapper extends StateMapperBase implements ItemMeshDefinit
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this.location = new ModelResourceLocation(new ResourceLocation(ModUtil.MOD_ID, "fluids"), fluid.getName());
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this.location = new ModelResourceLocation(new ResourceLocation(ModUtil.MOD_ID, "fluids"), fluid.getName());
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}
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}
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@Override
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@Override
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protected ModelResourceLocation getModelResourceLocation(IBlockState state){
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protected ModelResourceLocation getModelResourceLocation(IBlockState state){
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return this.location;
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return this.location;
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