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Fixed a Bug with the ESD only checking 5 sides
(This has been happening since like 1238123 years, but no one noticed it for some reason. Or it's not a bug and I'm just not looking correctly. Who knows.)
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8a791da5b5
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1 changed files with 2 additions and 2 deletions
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@ -169,7 +169,7 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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//Deal with ISided
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//Deal with ISided
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if(theSided != null){
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if(theSided != null){
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//Check if Item can be inserted from any Side (Because Sidedness gets ignored!)
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//Check if Item can be inserted from any Side (Because Sidedness gets ignored!)
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for(int j = 0; j < 5; j++){
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for(int j = 0; j <= 5; j++){
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if(theSided.canExtractItem(i, tempStack, j)){
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if(theSided.canExtractItem(i, tempStack, j)){
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theStack = tempStack;
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theStack = tempStack;
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theSlotToPull = i;
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theSlotToPull = i;
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@ -242,7 +242,7 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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}
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}
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if(theInventory.isItemValidForSlot(i, this.slots[0]) && (tempStack == null || (tempStack.isItemEqual(this.slots[0]) && tempStack.stackSize < maxSize)) && this.checkBothFilters(this.slots[0])){
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if(theInventory.isItemValidForSlot(i, this.slots[0]) && (tempStack == null || (tempStack.isItemEqual(this.slots[0]) && tempStack.stackSize < maxSize)) && this.checkBothFilters(this.slots[0])){
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if(theSided != null){
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if(theSided != null){
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for(int j = 0; j < 5; j++){
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for(int j = 0; j <= 5; j++){
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if(theSided.canInsertItem(i, this.slots[0], j)){
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if(theSided.canInsertItem(i, this.slots[0], j)){
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theStack = tempStack;
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theStack = tempStack;
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theSlotToPut = i;
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theSlotToPut = i;
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