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https://github.com/Ellpeck/ActuallyAdditions.git
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Merge branch '1.20.4' of https://github.com/Ellpeck/ActuallyAdditions into 1.20.4
This commit is contained in:
commit
b33faa124f
2 changed files with 34 additions and 22 deletions
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@ -21,10 +21,10 @@ public class RenderTypes extends RenderType {
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VertexFormat.Mode.QUADS, 256, false, true,
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VertexFormat.Mode.QUADS, 256, false, true,
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RenderType.CompositeState.builder()
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RenderType.CompositeState.builder()
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.setTransparencyState(ADDITIVE_TRANSPARENCY)
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.setTransparencyState(ADDITIVE_TRANSPARENCY)
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.setTextureState(NO_TEXTURE)
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.setTextureState(BLOCK_SHEET)
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.setOutputState(RenderType.TRANSLUCENT_TARGET)
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.setOutputState(MAIN_TARGET)
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.setLightmapState(RenderStateShard.LIGHTMAP)
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.setLightmapState(RenderStateShard.LIGHTMAP)
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// .setAlphaState(RenderStateShard.DEFAULT_ALPHA)
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.setCullState(RenderStateShard.NO_CULL)
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.setCullState(RenderStateShard.NO_CULL)
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.setShaderState(RenderStateShard.POSITION_COLOR_TEX_LIGHTMAP_SHADER)
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.createCompositeState(true));
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.createCompositeState(true));
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}
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}
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@ -30,6 +30,7 @@ import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.MultiBufferSource;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.renderer.entity.ItemRenderer;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.renderer.texture.TextureManager;
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import net.minecraft.client.resources.language.I18n;
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import net.minecraft.client.resources.language.I18n;
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import net.minecraft.client.resources.model.BakedModel;
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import net.minecraft.client.resources.model.BakedModel;
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@ -54,6 +55,7 @@ public final class AssetUtil {
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public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final int MAX_LIGHT_Y = 0xF000F0;
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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public static final ResourceLocation GUI_INVENTORY_LOCATION = getGuiLocation("gui_inventory");
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private static final ResourceLocation FORGE_WHITE = new ResourceLocation("forge", "white");
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public static ResourceLocation getGuiLocation(String file) {
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public static ResourceLocation getGuiLocation(String file) {
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return new ResourceLocation(ActuallyAdditions.MODID, "textures/gui/" + file + ".png");
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return new ResourceLocation(ActuallyAdditions.MODID, "textures/gui/" + file + ".png");
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@ -258,10 +260,14 @@ public final class AssetUtil {
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@OnlyIn(Dist.CLIENT)
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@OnlyIn(Dist.CLIENT)
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public static void renderLaser(PoseStack matrixStack, MultiBufferSource buffer, float offX, float offY, float offZ, float yaw, float pitch, float length, float rotationTime, int color, float alpha, float beamWidth) {
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public static void renderLaser(PoseStack matrixStack, MultiBufferSource buffer, float offX, float offY, float offZ, float yaw, float pitch, float length, float rotationTime, int color, float alpha, float beamWidth) {
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Level world = Minecraft.getInstance().level;
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Level world = Minecraft.getInstance().level;
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int r = (color >> 16) & 0xFF;
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/* int r = (color >> 16) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int g = (color >> 8) & 0xFF;
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int b = color & 0xFF;
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int b = color & 0xFF;
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int a = (int) (alpha * 255);
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int a = (int) (alpha * 255);*/
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int r = (int)(((color >> 16) & 0xFF) * alpha);
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int g = (int)(((color >> 8) & 0xFF) * alpha);
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int b = (int)((color & 0xFF) * alpha);
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int a = 255;
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int lightmap = LightTexture.pack(MAX_LIGHT_X, MAX_LIGHT_Y);
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int lightmap = LightTexture.pack(MAX_LIGHT_X, MAX_LIGHT_Y);
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@ -278,29 +284,35 @@ public final class AssetUtil {
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Matrix4f matrix = matrixStack.last().pose();
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Matrix4f matrix = matrixStack.last().pose();
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TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
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float minU = sprite.getU0();
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float maxU = sprite.getU1();
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float minV = sprite.getV0();
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float maxV = sprite.getV1();
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//Draw laser tube faces
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//Draw laser tube faces
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for (int i = 0; i < 4; i++) {
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for (int i = 1; i < 4; i++) {
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float width = beamWidth * (i / 4.0f);
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float width = beamWidth * (i / 4.0f);
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//top
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//top
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builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv(minU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv(maxU, minV).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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//bottom
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//bottom
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builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv(minU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv(maxU, minV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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//left
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//left
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builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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//right
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//right
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builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv2(lightmap).endVertex();
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builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
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}
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}
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