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Add rotation and mirror code to FullyDirectionalBlock
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1 changed files with 12 additions and 0 deletions
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@ -3,6 +3,8 @@ package de.ellpeck.actuallyadditions.mod.blocks.base;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.item.context.BlockPlaceContext;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Mirror;
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import net.minecraft.world.level.block.Rotation;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.StateDefinition;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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@ -29,6 +31,16 @@ public abstract class FullyDirectionalBlock extends BlockBase {
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return this.stateDefinition.getOwner().defaultBlockState().setValue(FACING, Direction.NORTH);
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return this.stateDefinition.getOwner().defaultBlockState().setValue(FACING, Direction.NORTH);
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}
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}
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@Override
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public BlockState rotate(BlockState pState, Rotation pRotation) {
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return pState.setValue(FACING, pRotation.rotate(pState.getValue(FACING)));
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}
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@Override
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public BlockState mirror(BlockState pState, Mirror pMirror) {
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return pState.rotate(pMirror.getRotation(pState.getValue(FACING)));
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}
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@Override
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@Override
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> builder) {
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builder.add(FACING);
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builder.add(FACING);
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