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Disclaimer for noobs
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2 changed files with 3 additions and 2 deletions
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@ -63,7 +63,7 @@ public class InitBooklet{
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//Getting Started
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//Getting Started
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chapterIntro = new BookletChapter("intro", entryGettingStarted, new ItemStack(InitItems.itemBooklet), new PageTextOnly(1), new PageTextOnly(2), new PageTextOnly(3));
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chapterIntro = new BookletChapter("intro", entryGettingStarted, new ItemStack(InitItems.itemBooklet), new PageTextOnly(1), new PageTextOnly(2), new PageTextOnly(3));
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new BookletChapter("bookTutorial", entryGettingStarted, new ItemStack(InitItems.itemBooklet), new PageTextOnly(1), new PageTextOnly(2), new PageCrafting(3, ItemCrafting.recipeBook));
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new BookletChapter("bookTutorial", entryGettingStarted, new ItemStack(InitItems.itemBooklet), new PageTextOnly(1), new PageTextOnly(2), new PageCrafting(3, ItemCrafting.recipeBook));
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new BookletChapter("crystals", entryGettingStarted, new ItemStack(InitBlocks.blockAtomicReconstructor), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityAtomicReconstructor.ENERGY_USE), new PageTextOnly(2), new PagePicture(3, "pageAtomicReconstructor", 0).setNoText(), new PageTextOnly(4), new PageCrafting(5, BlockCrafting.recipeAtomicReconstructor).setNoText().setPageStacksWildcard(), new PageCrafting(6, MiscCrafting.recipesCrystals).setNoText(), new PageCrafting(7, MiscCrafting.recipesCrystalBlocks).setNoText(), new PageReconstructor(8, LensNoneRecipeHandler.mainPageRecipes).setNoText()).setSpecial();
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new BookletChapter("crystals", entryGettingStarted, new ItemStack(InitBlocks.blockAtomicReconstructor), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityAtomicReconstructor.ENERGY_USE), new PageTextOnly(2), new PageTextOnly(3), new PagePicture(4, "pageAtomicReconstructor", 0).setNoText(), new PageTextOnly(5), new PageCrafting(6, BlockCrafting.recipeAtomicReconstructor).setNoText().setPageStacksWildcard(), new PageCrafting(7, MiscCrafting.recipesCrystals).setNoText(), new PageCrafting(8, MiscCrafting.recipesCrystalBlocks).setNoText(), new PageReconstructor(9, LensNoneRecipeHandler.mainPageRecipes).setNoText()).setSpecial();
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new BookletChapter("coalGen", entryGettingStarted, new ItemStack(InitBlocks.blockCoalGenerator), new PageCrafting(1, BlockCrafting.recipeCoalGen).addTextReplacement("<rf>", TileEntityCoalGenerator.PRODUCE));
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new BookletChapter("coalGen", entryGettingStarted, new ItemStack(InitBlocks.blockCoalGenerator), new PageCrafting(1, BlockCrafting.recipeCoalGen).addTextReplacement("<rf>", TileEntityCoalGenerator.PRODUCE));
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new BookletChapter("craftingIngs", entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeStoneCase).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(7, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(8, ItemCrafting.recipeRing).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(11, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(12, ItemCrafting.recipeDough).setNoText(), new PageCrafting(13, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(14, BlockCrafting.recipeIronCase).setNoText()).setImportant();
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new BookletChapter("craftingIngs", entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeStoneCase).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(7, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(8, ItemCrafting.recipeRing).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(11, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(12, ItemCrafting.recipeDough).setNoText(), new PageCrafting(13, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(14, BlockCrafting.recipeIronCase).setNoText()).setImportant();
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new BookletChapter("rf", entryGettingStarted, new ItemStack(Items.redstone), new PageTextOnly(1));
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new BookletChapter("rf", entryGettingStarted, new ItemStack(Items.redstone), new PageTextOnly(1));
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@ -652,7 +652,8 @@ booklet.actuallyadditions.chapter.blackLotus.text.2=<i>No, not that one, Vaz
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booklet.actuallyadditions.chapter.crystals.name=Crystals and Reconstructor
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booklet.actuallyadditions.chapter.crystals.name=Crystals and Reconstructor
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booklet.actuallyadditions.chapter.crystals.text.1=The <item>Atomic Reconstructor<r> is used to craft <item>Crystals<r>, which are the main crafting ingredient in most items from <imp>Actually Additions<r>. <n>Upon being supplied with power, it shoots out a Laser. When the Laser hits a block, it will convert all surrounding items and blocks, provided they can be converted. <n>When shooting a laser, it uses <imp><rf> RF<r>, but additional rates vary depending on the conversion.
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booklet.actuallyadditions.chapter.crystals.text.1=The <item>Atomic Reconstructor<r> is used to craft <item>Crystals<r>, which are the main crafting ingredient in most items from <imp>Actually Additions<r>. <n>Upon being supplied with power, it shoots out a Laser. When the Laser hits a block, it will convert all surrounding items and blocks, provided they can be converted. <n>When shooting a laser, it uses <imp><rf> RF<r>, but additional rates vary depending on the conversion.
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booklet.actuallyadditions.chapter.crystals.text.2=There are various <item>Lenses<r> that can be attached to the Reconstructor that don't all follow the default behavior of the Reconstructor and are able to do some neat things. <n>See the <imp>"Reconstructor Lenses & Misc"<r> chapter in the booklet's Miscellaneous section <imp>for more information<r>. <n><n>When right-clicking the Reconstructor with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.crystals.text.2=There are various <item>Lenses<r> that can be attached to the Reconstructor that don't all follow the default behavior of the Reconstructor and are able to do some neat things. <n>See the <imp>"Reconstructor Lenses & Misc"<r> chapter in the booklet's Miscellaneous section <imp>for more information<r>. <n><n>When right-clicking the Reconstructor with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
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booklet.actuallyadditions.chapter.crystals.text.4=When you have crafted a couple of items, you might want to find a way to <imp>automate this<r>. <n>There is a very simple way to do accomplish this: <n>Place the <item>Atomic Reconstructor<r> down facing into a <item>Precision Dropper<r> (to find it, look it up in the <imp>All Items and Search<r> Entry!). <n>Next, place a <item>Ranged Collector<r> in the area that has the converted items set as a whitelist. <n>Now you can just chuck your raw materials into the Dropper to convert them!
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booklet.actuallyadditions.chapter.crystals.text.3=It should be noted that any recipes listed without information about Lenses <imp>don't use one<r>. <n><i>I thought that was obvious.
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booklet.actuallyadditions.chapter.crystals.text.5=When you have crafted a couple of items, you might want to find a way to <imp>automate this<r>. <n>There is a very simple way to do accomplish this: <n>Place the <item>Atomic Reconstructor<r> down facing into a <item>Precision Dropper<r> (to find it, look it up in the <imp>All Items and Search<r> Entry!). <n>Next, place a <item>Ranged Collector<r> in the area that has the converted items set as a whitelist. <n>Now you can just chuck your raw materials into the Dropper to convert them!
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booklet.actuallyadditions.chapter.bookTutorial.name=Intro to the Manual
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booklet.actuallyadditions.chapter.bookTutorial.name=Intro to the Manual
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booklet.actuallyadditions.chapter.bookTutorial.text.1=The <item>Actually Additions Manual<r> is very versatile. Here is a quick overview: <n><imp>Entries & Chapters<r><n>An Entry is a general topic while a Chapter is almost always pointed to a specific item. When closing a chapter, the index opens, when closing that, the front page will. <n><imp>Bookmarks<r><n>Bookmarks, as seen on the bottom of the booklet, store the current page when clicked and can restore said page when clicked again. This can be very useful for easy navigation.
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booklet.actuallyadditions.chapter.bookTutorial.text.1=The <item>Actually Additions Manual<r> is very versatile. Here is a quick overview: <n><imp>Entries & Chapters<r><n>An Entry is a general topic while a Chapter is almost always pointed to a specific item. When closing a chapter, the index opens, when closing that, the front page will. <n><imp>Bookmarks<r><n>Bookmarks, as seen on the bottom of the booklet, store the current page when clicked and can restore said page when clicked again. This can be very useful for easy navigation.
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