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Player Interface recipe and doc
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4 changed files with 19 additions and 1 deletions
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@ -12,6 +12,7 @@ package de.ellpeck.actuallyadditions.mod.booklet;
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import de.ellpeck.actuallyadditions.api.ActuallyAdditionsAPI;
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import de.ellpeck.actuallyadditions.api.booklet.BookletPage;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks;
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@ -118,6 +119,7 @@ public class InitBooklet{
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new BookletChapter("energizer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockEnergizer), new PageCrafting(1, BlockCrafting.recipeEnergizer), new PageCrafting(2, BlockCrafting.recipeEnervator));
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new BookletChapter("repairer", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockItemRepairer), new PageCrafting(1, BlockCrafting.recipeRepairer).addTextReplacement("<rf>", TileEntityItemRepairer.ENERGY_USE));
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new BookletChapter("longRangeBreaker", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockDirectionalBreaker), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityDirectionalBreaker.ENERGY_USE).addTextReplacement("<range>", TileEntityDirectionalBreaker.RANGE), new PageCrafting(2, BlockCrafting.recipeDirectionalBreaker).setPageStacksWildcard());
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new BookletChapter("playerInterface", ActuallyAdditionsAPI.entryFunctionalRF, new ItemStack(InitBlocks.blockPlayerInterface), new PageTextOnly(1).addTextReplacement("<range>", TileEntityPlayerInterface.DEFAULT_RANGE), new PageCrafting(2, BlockCrafting.recipePlayerInterface).setNoText()).setSpecial();
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//RF Generating Blocks
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new BookletChapter("solarPanel", ActuallyAdditionsAPI.entryGeneratingRF, new ItemStack(InitBlocks.blockFurnaceSolar), new PageTextOnly(1).addTextReplacement("<rf>", TileEntityFurnaceSolar.PRODUCE), new PageCrafting(2, BlockCrafting.recipeSolar).setNoText());
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@ -97,6 +97,7 @@ public enum ConfigCrafting{
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OIL_GENERATOR("Oil Generator", ConfigCategories.BLOCKS_CRAFTING),
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PHANTOMFACE("Phantomface", ConfigCategories.BLOCKS_CRAFTING),
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PHANTOM_CONNECTOR("Phantom Connector", ConfigCategories.ITEMS_CRAFTING),
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PLAYER_INTERFACE("Player Interface", ConfigCategories.BLOCKS_CRAFTING),
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PHANTOM_ENERGYFACE("Phantom Energyface", ConfigCategories.BLOCKS_CRAFTING),
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PHANTOM_REDSTONEFACE("Phantom Redstoneface", ConfigCategories.BLOCKS_CRAFTING),
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@ -86,6 +86,7 @@ public class BlockCrafting{
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public static IRecipe recipeLaserRelayItemWhitelist;
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public static IRecipe recipeItemInterface;
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public static IRecipe recipeBookStand;
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public static IRecipe recipePlayerInterface;
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public static void init(){
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@ -399,6 +400,17 @@ public class BlockCrafting{
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recipePhantomface = RecipeUtil.lastIRecipe();
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}
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//Player Interface
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if(ConfigCrafting.PLAYER_INTERFACE.isEnabled()){
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GameRegistry.addRecipe(new ShapedOreRecipe(new ItemStack(InitBlocks.blockPlayerInterface),
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" C ", "EBE", " S ",
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'E', new ItemStack(InitItems.itemCrystal, 1, TheCrystals.DIAMOND.ordinal()),
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'C', new ItemStack(Items.SKULL, 1, 1),
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'S', new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL_ADVANCED.ordinal()),
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'B', new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.ENDER_CASING.ordinal())));
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recipePlayerInterface = RecipeUtil.lastIRecipe();
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}
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//Phantom Placer
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if(ConfigCrafting.PHANTOM_PLACER.isEnabled()){
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GameRegistry.addRecipe(new ShapelessOreRecipe(new ItemStack(InitBlocks.blockPhantomPlacer),
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@ -887,3 +887,6 @@ booklet.actuallyadditions.chapter.bookStand.text.2=People were using this not to
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booklet.actuallyadditions.chapter.waterBowl.name=Bowl of Water
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booklet.actuallyadditions.chapter.waterBowl.text.1=The <item>Bowl of Water<r> can be obtained by <imp>right-cliking a bowl on water<r> anywhere in the world. When the <item>Bowl of Water<r> is then right-clicked onto a block, the water will be placed, much like a <item>Bucket<r>. <n><n>This can be used, for example, for early game farms.
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booklet.actuallyadditions.chapter.playerInterface.name=Player Interface
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booklet.actuallyadditions.chapter.playerInterface.text.1=The <item>Player Interface<r> works in a similar way to the <item>Phantomface<r>, except it is <imp>connected to a player<r> instead of a block, and the connection is established by <imp>placing it down<r>. <n>When <imp>inputting items<r>, they will <imp>move to the player's inventory<r>. Also, when <imp>inputting RF<r>, it will <imp>charge the items<r> in the player's inventory. <n>It has a default range of <range> blocks, however, it can be expanded by placing up to 3 <item>Phantom Boosters<r> on top of it.
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