Lush caves doc

This commit is contained in:
Ellpeck 2016-05-21 15:49:50 +02:00
parent 068f367fa5
commit b746ec5d03
3 changed files with 6 additions and 1 deletions

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@ -30,6 +30,7 @@ import de.ellpeck.actuallyadditions.mod.items.metalists.TheFoods;
import de.ellpeck.actuallyadditions.mod.items.metalists.TheMiscItems;
import de.ellpeck.actuallyadditions.mod.tile.*;
import de.ellpeck.actuallyadditions.mod.util.Util;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.IRecipe;
@ -84,6 +85,7 @@ public class InitBooklet{
new BookletChapter("spawnerShard", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.SPAWNER_SHARD.ordinal()), new PageTextOnly(1).setStack(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.SPAWNER_SHARD.ordinal())));
new BookletChapter("treasureChest", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitBlocks.blockTreasureChest), new PagePicture(1, "pageTreasureChest", 150).setStack(new ItemStack(InitBlocks.blockTreasureChest)), new PageTextOnly(2)).setSpecial();
new BookletChapter("lushCaves", ActuallyAdditionsAPI.entryMisc, new ItemStack(Blocks.STONE), new PageTextOnly(1), new PagePicture(2, "pageLushCaves", 0).setNoText());
new BookletChapter("hairBalls", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitItems.itemHairyBall), new PagePicture(1, "pageFurBalls", 110).setStack(new ItemStack(InitItems.itemHairyBall)), new PageTextOnly(2)).setSpecial();
new BookletChapter("blackLotus", ActuallyAdditionsAPI.entryMisc, new ItemStack(InitBlocks.blockBlackLotus), new PageTextOnly(1).setStack(new ItemStack(InitBlocks.blockBlackLotus)), new PageCrafting(2, ItemCrafting.recipeBlackDye));

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@ -872,4 +872,7 @@ booklet.actuallyadditions.chapter.itemStorage.text.1=Additionally to the <item>L
booklet.actuallyadditions.chapter.itemStorage.text.2=to one of the <item>Item Laser Relay<r>s. To input or output items in the system, just <imp>pipe them into the interface<r>. <n>If you want a way to make a storage system with this, there are also <item>Advanced Item Laser Relays<r>, in which, by <imp>sneak-right-clicking<r> them, you can specify which items are <imp>allowed and disallowed<r> to enter or exit inventories connected to this particular relay. When placing an advanced relay next to an <item>Item Interface<r>, this effect also applies.
booklet.actuallyadditions.chapter.banners.name=Additional Banners
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
booklet.actuallyadditions.chapter.lushCaves.name=Lush Caves
booklet.actuallyadditions.chapter.lushCaves.text.1=If you have ever done any <imp>Cave exploration<r>, you will have probably noticed some <imp>caves<r> that have <imp>trees and grass<r> inside of them. <n>These can be found at any height underground all over the world, and they can be very valuable when needing wood for torches and tools at some point. <n><n>If you didn't ever see one before, look on the <imp>next page<r> for a <imp>picture<r>!

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