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Fixed the drill breaking when out of energy, closes #1432
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e9d917dc64
commit
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3 changed files with 2 additions and 2 deletions
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@ -1,6 +1,7 @@
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# 1.3.9+mc1.21.1
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# 1.3.9+mc1.21.1
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* Change laser rendering to be compatible with Iris
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* Change laser rendering to be compatible with Iris
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* Fix machines in the Engineer House being obtainable when broken
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* Fix machines in the Engineer House being obtainable when broken
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* Fixed the drill breaking when out of energy.
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# 1.3.8+mc1.21.1
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# 1.3.8+mc1.21.1
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* Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition
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* Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition
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@ -39,6 +39,7 @@ import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Tiers;
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import net.minecraft.world.item.Tiers;
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import net.minecraft.world.item.component.ItemAttributeModifiers;
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import net.minecraft.world.item.component.ItemAttributeModifiers;
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import net.minecraft.world.item.component.ItemContainerContents;
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import net.minecraft.world.item.component.ItemContainerContents;
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import net.minecraft.world.item.component.Unbreakable;
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import net.minecraft.world.item.context.UseOnContext;
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import net.minecraft.world.item.context.UseOnContext;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.item.enchantment.Enchantments;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.Level;
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@ -68,7 +69,6 @@ public class DrillItem extends ItemEnergy {
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public DrillItem() {
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public DrillItem() {
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super(ActuallyItems.defaultProps()
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super(ActuallyItems.defaultProps()
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.durability(0)
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.stacksTo(1)
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.stacksTo(1)
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.component(DataComponents.TOOL, Tiers.NETHERITE.createToolProperties(ActuallyTags.Blocks.MINEABLE_WITH_DRILL))
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.component(DataComponents.TOOL, Tiers.NETHERITE.createToolProperties(ActuallyTags.Blocks.MINEABLE_WITH_DRILL))
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, 250000, 1000);
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, 250000, 1000);
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@ -31,7 +31,6 @@ import java.util.List;
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import java.util.Optional;
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import java.util.Optional;
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public abstract class ItemEnergy extends ItemBase {
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public abstract class ItemEnergy extends ItemBase {
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public final int maxPower;
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public final int maxPower;
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public final int transfer;
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public final int transfer;
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