Fixed the drill breaking when out of energy, closes #1432

This commit is contained in:
Flanks255 2024-11-05 15:36:52 -06:00
parent e9d917dc64
commit b8575c4a67
3 changed files with 2 additions and 2 deletions

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@ -1,6 +1,7 @@
# 1.3.9+mc1.21.1
* Change laser rendering to be compatible with Iris
* Fix machines in the Engineer House being obtainable when broken
* Fixed the drill breaking when out of energy.
# 1.3.8+mc1.21.1
* Lock the Immersive Engineering cloche compat recipes behind a mod loaded condition

View file

@ -39,6 +39,7 @@ import net.minecraft.world.item.ItemStack;
import net.minecraft.world.item.Tiers;
import net.minecraft.world.item.component.ItemAttributeModifiers;
import net.minecraft.world.item.component.ItemContainerContents;
import net.minecraft.world.item.component.Unbreakable;
import net.minecraft.world.item.context.UseOnContext;
import net.minecraft.world.item.enchantment.Enchantments;
import net.minecraft.world.level.Level;
@ -68,7 +69,6 @@ public class DrillItem extends ItemEnergy {
public DrillItem() {
super(ActuallyItems.defaultProps()
.durability(0)
.stacksTo(1)
.component(DataComponents.TOOL, Tiers.NETHERITE.createToolProperties(ActuallyTags.Blocks.MINEABLE_WITH_DRILL))
, 250000, 1000);

View file

@ -31,7 +31,6 @@ import java.util.List;
import java.util.Optional;
public abstract class ItemEnergy extends ItemBase {
public final int maxPower;
public final int transfer;