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Made Laser Particles render up to a range of 64 instead of the default 16
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1 changed files with 11 additions and 7 deletions
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@ -14,6 +14,8 @@ import cofh.api.energy.IEnergyReceiver;
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import ellpeck.actuallyadditions.config.values.ConfigBoolValues;
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import ellpeck.actuallyadditions.misc.LaserRelayConnectionHandler;
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import ellpeck.actuallyadditions.util.WorldPos;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.particle.EntityReddustFX;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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@ -35,19 +37,21 @@ public class TileEntityLaserRelay extends TileEntityBase implements IEnergyRecei
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@Override
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public void updateEntity(){
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if(this.worldObj.isRemote){
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if(this.worldObj.rand.nextInt(ConfigBoolValues.LESS_LASER_RELAY_PARTICLES.isEnabled() ? 8 : 4) == 0){
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if(this.worldObj.rand.nextInt(2) == 0){
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WorldPos thisPos = new WorldPos(this.getWorldObj(), this.xCoord, this.yCoord, this.zCoord);
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ArrayList<LaserRelayConnectionHandler.ConnectionPair> network = LaserRelayConnectionHandler.getInstance().getNetworkFor(thisPos);
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if(network != null){
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for(LaserRelayConnectionHandler.ConnectionPair aPair : network){
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if(aPair.contains(thisPos) && thisPos.isEqual(aPair.firstRelay)){
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int difX = aPair.firstRelay.getX()-aPair.secondRelay.getX();
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int difY = aPair.firstRelay.getY()-aPair.secondRelay.getY();
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int difZ = aPair.firstRelay.getZ()-aPair.secondRelay.getZ();
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if(Minecraft.getMinecraft().thePlayer.getDistance(aPair.firstRelay.getX(), aPair.firstRelay.getY(), aPair.firstRelay.getZ()) <= 64){
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int difX = aPair.firstRelay.getX()-aPair.secondRelay.getX();
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int difY = aPair.firstRelay.getY()-aPair.secondRelay.getY();
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int difZ = aPair.firstRelay.getZ()-aPair.secondRelay.getZ();
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double distance = aPair.firstRelay.toVec().distanceTo(aPair.secondRelay.toVec());
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for(double i = 0; i <= 1; i += 1/(distance*(ConfigBoolValues.LESS_LASER_RELAY_PARTICLES.isEnabled() ? 2 : 4))){
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this.worldObj.spawnParticle("reddust", (difX*i)+aPair.secondRelay.getX()+0.5, (difY*i)+aPair.secondRelay.getY()+0.5, (difZ*i)+aPair.secondRelay.getZ()+0.5, 0, 0, 0);
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double distance = aPair.firstRelay.toVec().distanceTo(aPair.secondRelay.toVec());
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for(double i = 0; i <= 1; i += 1/(distance*(ConfigBoolValues.LESS_LASER_RELAY_PARTICLES.isEnabled() ? 1 : 4))){
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Minecraft.getMinecraft().effectRenderer.addEffect(new EntityReddustFX(this.worldObj, (difX*i)+aPair.secondRelay.getX()+0.5, (difY*i)+aPair.secondRelay.getY()+0.5, (difZ*i)+aPair.secondRelay.getZ()+0.5, 0, 0, 0));
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}
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}
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}
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}
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