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Fix up FluidDisplay not using the tint color of a fluid
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1 changed files with 26 additions and 20 deletions
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@ -10,13 +10,13 @@
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package de.ellpeck.actuallyadditions.mod.inventory.gui;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import de.ellpeck.actuallyadditions.mod.util.AssetUtil;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiGraphics;
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import net.minecraft.network.chat.Component;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.util.FastColor;
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import net.minecraft.world.level.material.Fluid;
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import net.neoforged.api.distmarker.Dist;
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import net.neoforged.api.distmarker.OnlyIn;
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@ -89,31 +89,37 @@ public class FluidDisplay {
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FluidStack stack = this.fluidReference.getFluid();
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Fluid fluid = stack.getFluid();
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if (stack != null && !stack.isEmpty() && fluid != null) {
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IClientFluidTypeExtensions fluidTypeExtension = IClientFluidTypeExtensions.of(fluid);
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int color = fluidTypeExtension.getTintColor(stack);
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float red = (float)(FastColor.ARGB32.red(color) / 255.0);
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float green = (float)(FastColor.ARGB32.green(color) / 255.0);
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float blue = (float)(FastColor.ARGB32.blue(color) / 255.0);
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float alpha = (float)(FastColor.ARGB32.alpha(color) / 255.0);
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if (this.resLoc == null || this.oldFluid != stack.getFluid()) {
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this.oldFluid = stack.getFluid();
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if (fluid != null && IClientFluidTypeExtensions.of(fluid).getStillTexture() != null) {
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this.resLoc = new ResourceLocation(IClientFluidTypeExtensions.of(fluid).getStillTexture().getNamespace(), "textures/" + IClientFluidTypeExtensions.of(fluid).getStillTexture().getPath() + ".png");
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if (fluidTypeExtension.getStillTexture() != null) {
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this.resLoc = new ResourceLocation(fluidTypeExtension.getStillTexture().getNamespace(), "textures/" + IClientFluidTypeExtensions.of(fluid).getStillTexture().getPath() + ".png");
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}
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}
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if (stack != null && fluid != null && this.resLoc != null) {
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// GlStateManager._pushMatrix();
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if (this.resLoc != null) {
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RenderSystem.setShaderColor(red, green, blue, alpha);
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RenderSystem.enableBlend();
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// GlStateManager._disableAlphaTest();
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RenderSystem.blendFuncSeparate(770, 771, 1, 0);
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int i = this.fluidReference.getFluid().getAmount() * 83 / this.fluidReference.getCapacity();
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guiGraphics.blit(this.resLoc, barX + 1, barY + 84 - i, 0, 0, 16, i, 16, 512);
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//drawModalRectWithCustomSizedTexture(barX + 1, barY + 84 - i, 36, 172, 16, i, 16, 512);
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RenderSystem.disableBlend();
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// GlStateManager._enableAlphaTest();
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// GlStateManager._popMatrix();
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RenderSystem.setShaderColor(1.0F, 1.0F, 1.0F, 1.0F);
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}
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if (this.drawTextNextTo) {
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guiGraphics.drawString(mc.font, this.getOverlayText(), barX + 25, barY + 78, 0xFFFFFF, false);
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}
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}
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}
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public void render(GuiGraphics guiGraphics, int mouseX, int mouseY) {
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if (mouseX >= this.x && mouseY >= this.y && mouseX < this.x + (this.outline
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