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Fix batbox rendering
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1 changed files with 3 additions and 8 deletions
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@ -63,17 +63,12 @@ public class RenderBatteryBox implements BlockEntityRenderer<TileEntityBatteryBo
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int j = (int) (backgroundOpacity * 255.0F) << 24;
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for (int i = 0; i < 4; i++) {
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matrices.pushPose();
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Matrix4f pose = matrices.last().pose();
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font.drawInBatch(energyTotal, -font.width(energyTotal) / 2F, 10F, 0xFFFFFF, false, pose, buffer, Font.DisplayMode.NORMAL, j, combinedLight);
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font.drawInBatch(energyName, -font.width(energyName) / 2F, 20F, 0xFFFFFF, false, pose, buffer, Font.DisplayMode.NORMAL, j, combinedLight);
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matrices.translate(-60F, 0F, 60F);
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matrices.mulPose(Axis.YP.rotationDegrees(90));
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Matrix4f pose = matrices.last().pose();
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font.drawInBatch(energyTotal, -font.width(energyTotal) / 2F, 10F, 0, false, pose, buffer, Font.DisplayMode.SEE_THROUGH, j, combinedLight, true);
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font.drawInBatch(energyName, -font.width(energyTotal) / 2F, 20F, 0, false, pose, buffer, Font.DisplayMode.SEE_THROUGH, j, combinedLight, true);
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// font.draw(matrices, energyTotal, -font.width(energyTotal) / 2F, 10F, 0xFFFFFF);
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// font.draw(matrices, energyName, -font.width(energyName) / 2F, 20F, 0xFFFFFF);
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matrices.popPose();
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}
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});
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