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Made the reconstructor reconstruct even if it can't change the entire stack
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1 changed files with 20 additions and 8 deletions
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@ -183,17 +183,29 @@ public class MethodHandler implements IMethodHandler{
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if(!item.isDead && stack != null){
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List<LensConversionRecipe> recipes = LensRecipeHandler.getRecipesFor(stack);
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for(LensConversionRecipe recipe : recipes){
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if(recipe != null && recipe.type == tile.getLens() && tile.getEnergy() >= recipe.energyUse*stack.stackSize){
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ItemStack outputCopy = recipe.outputStack.copy();
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outputCopy.stackSize = stack.stackSize;
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if(recipe != null && recipe.type == tile.getLens()){
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int itemsPossible = Math.min(tile.getEnergy()/recipe.energyUse, stack.stackSize);
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item.setDead();
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if(itemsPossible > 0){
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item.setDead();
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EntityItem newItem = new EntityItem(tile.getWorldObject(), item.posX, item.posY, item.posZ, outputCopy);
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tile.getWorldObject().spawnEntityInWorld(newItem);
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if(stack.stackSize > 0){
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ItemStack stackCopy = stack.copy();
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stackCopy.stackSize-=itemsPossible;
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tile.extractEnergy(recipe.energyUse*stack.stackSize);
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break;
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EntityItem inputLeft = new EntityItem(tile.getWorldObject(), item.posX, item.posY, item.posZ, stackCopy);
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tile.getWorldObject().spawnEntityInWorld(inputLeft);
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}
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ItemStack outputCopy = recipe.outputStack.copy();
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outputCopy.stackSize = itemsPossible;
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EntityItem newItem = new EntityItem(tile.getWorldObject(), item.posX, item.posY, item.posZ, outputCopy);
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tile.getWorldObject().spawnEntityInWorld(newItem);
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tile.extractEnergy(recipe.energyUse*itemsPossible);
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break;
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}
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}
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}
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}
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