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ceil phantomface distance so that displays correctly
Is basically #757 and #758
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1 changed files with 2 additions and 1 deletions
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@ -30,6 +30,7 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.text.TextFormatting;
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@ -129,7 +130,7 @@ public class BlockPhantom extends BlockContainerBase implements IHudDisplay{
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IPhantomTile phantom = (IPhantomTile)tile;
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minecraft.fontRendererObj.drawStringWithShadow(TextFormatting.GOLD+StringUtil.localize("tooltip."+ModUtil.MOD_ID+".blockPhantomRange.desc")+": "+phantom.getRange(), resolution.getScaledWidth()/2+5, resolution.getScaledHeight()/2-40, StringUtil.DECIMAL_COLOR_WHITE);
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if(phantom.hasBoundPosition()){
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int distance = (int)new Vec3d(posHit.getBlockPos()).distanceTo(new Vec3d(phantom.getBoundPosition()));
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int distance = MathHelper.ceil(new Vec3d(posHit.getBlockPos()).distanceTo(new Vec3d(phantom.getBoundPosition())));
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IBlockState state = minecraft.world.getBlockState(phantom.getBoundPosition());
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Block block = state.getBlock();
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Item item = Item.getItemFromBlock(block);
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