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Made it less likely for me to forget updating the item dropping mechism of the tool table if I change anything with the slot numbers
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1 changed files with 4 additions and 2 deletions
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@ -102,12 +102,14 @@ public class BlockToolTable extends BlockContainerBase implements INameableItem{
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if(aTile instanceof TileEntityInventoryBase){
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TileEntityInventoryBase tile = (TileEntityInventoryBase)aTile;
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if(tile.getSizeInventory() > 0){
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for(int i = 0; i < tile.getSizeInventory()-1; i++){
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for(int i = 0; i < tile.getSizeInventory(); i++){
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if(i != TileEntityToolTable.SLOT_OUTPUT){
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this.dropSlotFromInventory(i, tile, world, x, y, z);
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}
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}
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}
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}
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}
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super.breakBlock(world, x, y, z, block, par6);
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}
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