Adjusted Reconstructor explosion lens values, texture

This commit is contained in:
Ellpeck 2015-11-27 17:00:58 +01:00
parent c55991f5e0
commit c545b162ff
4 changed files with 5 additions and 4 deletions

View file

@ -40,8 +40,8 @@ public class BlockAtomicReconstructor extends BlockContainerBase implements IAct
public BlockAtomicReconstructor(){
super(Material.rock);
this.setHarvestLevel("pickaxe", 0);
this.setHardness(6F);
this.setResistance(20F);
this.setHardness(10F);
this.setResistance(80F);
this.setStepSound(soundTypeStone);
}

View file

@ -111,6 +111,7 @@ public class CreativeTab extends CreativeTabs{
add(InitBlocks.blockBlackLotus);
add(InitItems.itemColorLens);
add(InitItems.itemExplosionLens);
add(InitItems.itemLaserWrench);
add(InitItems.itemChestToCrateUpgrade);

View file

@ -70,9 +70,9 @@ public class TileEntityAtomicReconstructor extends TileEntityInventoryBase imple
//Detonation
if(currentLens == ReconstructorRecipeHandler.LensType.DETONATION){
int use = baseUse+800000;
int use = baseUse+500000;
if(this.storage.getEnergyStored() >= use){
this.worldObj.newExplosion(null, hitBlock.getX()+0.5, hitBlock.getY()+0.5, hitBlock.getZ()+0.5, 8F, true, true);
this.worldObj.newExplosion(null, hitBlock.getX()+0.5, hitBlock.getY()+0.5, hitBlock.getZ()+0.5, 10F, true, true);
this.storage.extractEnergy(use, false);
}
}

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