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Gave the Laser Relay an Energy Transfer Cap
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c6d14a25a4
commit
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2 changed files with 4 additions and 2 deletions
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@ -174,7 +174,8 @@ public enum ConfigIntValues{
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RANGED_COLLECTOR_RANGE("Ranged Collector: Range", ConfigCategories.MACHINE_VALUES, 6, 1, 30, "The range of the Ranged Collector"),
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RANGED_COLLECTOR_RANGE("Ranged Collector: Range", ConfigCategories.MACHINE_VALUES, 6, 1, 30, "The range of the Ranged Collector"),
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LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_MAX_DISTANCE("Laser Relay: Max Distance", ConfigCategories.MACHINE_VALUES, 15, 3, 80, "The max distance between two connected Laser Relays");
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LASER_RELAY_MAX_DISTANCE("Laser Relay: Max Distance", ConfigCategories.MACHINE_VALUES, 15, 3, 80, "The max distance between two connected Laser Relays"),
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LASER_RELAY_MAX_TRANSFER("Laser Relay: Max Transfer", ConfigCategories.MACHINE_VALUES, 10000, 100, 1000000, "The max amount of RF a Laser Relay can receive and try to transfer (if it's given 100 RF and can only transfer 50, it will only accept 50, it won't waste any power!)");
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public final String name;
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public final String name;
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public final String category;
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public final String category;
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@ -14,6 +14,7 @@ import cofh.api.energy.IEnergyReceiver;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import cpw.mods.fml.relauncher.SideOnly;
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import ellpeck.actuallyadditions.config.values.ConfigBoolValues;
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import ellpeck.actuallyadditions.config.values.ConfigBoolValues;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.misc.LaserRelayConnectionHandler;
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import ellpeck.actuallyadditions.misc.LaserRelayConnectionHandler;
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import ellpeck.actuallyadditions.util.WorldPos;
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import ellpeck.actuallyadditions.util.WorldPos;
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import ellpeck.actuallyadditions.util.WorldUtil;
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import ellpeck.actuallyadditions.util.WorldUtil;
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@ -117,7 +118,7 @@ public class TileEntityLaserRelay extends TileEntityBase implements IEnergyRecei
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if(maxTransmit > 0){
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if(maxTransmit > 0){
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LaserRelayConnectionHandler.Network network = LaserRelayConnectionHandler.getInstance().getNetworkFor(new WorldPos(this.worldObj, this.xCoord, this.yCoord, this.zCoord));
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LaserRelayConnectionHandler.Network network = LaserRelayConnectionHandler.getInstance().getNetworkFor(new WorldPos(this.worldObj, this.xCoord, this.yCoord, this.zCoord));
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if(network != null){
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if(network != null){
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transmitted = LaserRelayConnectionHandler.getInstance().transferEnergyToReceiverInNeed(blockFrom, network, maxTransmit, simulate);
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transmitted = LaserRelayConnectionHandler.getInstance().transferEnergyToReceiverInNeed(blockFrom, network, Math.min(ConfigIntValues.LASER_RELAY_MAX_TRANSFER.getValue(), maxTransmit), simulate);
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}
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}
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}
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}
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return transmitted;
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return transmitted;
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