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Fixed up the teleport staff.
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parent
2cadd9e19a
commit
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1 changed files with 7 additions and 2 deletions
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@ -10,6 +10,7 @@
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package de.ellpeck.actuallyadditions.mod.items;
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package de.ellpeck.actuallyadditions.mod.items;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import de.ellpeck.actuallyadditions.mod.items.base.ItemEnergy;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.BlockPos;
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import net.minecraft.server.level.ServerPlayer;
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import net.minecraft.server.level.ServerPlayer;
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@ -34,11 +35,15 @@ public class ItemTeleportStaff extends ItemEnergy {
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ItemStack stack = player.getItemInHand(hand);
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ItemStack stack = player.getItemInHand(hand);
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if (!world.isClientSide) {
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if (!world.isClientSide) {
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HitResult rayTraceResult = player.pick(100,1F,false);
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HitResult rayTraceResult = player.pick(100,1F,false);
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if (rayTraceResult.getType() == HitResult.Type.BLOCK || player.getXRot() >= -5) {
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if (rayTraceResult.getType() == HitResult.Type.BLOCK || rayTraceResult.getType() == HitResult.Type.MISS) {
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Vec3 location = rayTraceResult.getLocation();
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Vec3 location = rayTraceResult.getLocation();
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Vec3 pos = Vec3.atBottomCenterOf(BlockPos.containing(location.x, location.y, location.z));
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Vec3 pos = Vec3.atBottomCenterOf(BlockPos.containing(location.x, location.y, location.z));
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int baseUse = 200;
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int baseUse = 200;
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int use = baseUse + (int) (baseUse * player.blockPosition().distSqr(BlockPos.containing(pos.x, pos.y, pos.z)));
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int use = baseUse + (int) (baseUse * Math.sqrt(player.blockPosition().distManhattan(BlockPos.containing(pos.x, pos.y, pos.z))));
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ActuallyAdditions.LOGGER.info("Use: " + use + " Energy: " + this.getEnergyStored(stack));
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ActuallyAdditions.LOGGER.info("Distance: " + Math.sqrt(player.blockPosition().distSqr(BlockPos.containing(pos.x, pos.y, pos.z))));
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ActuallyAdditions.LOGGER.info("Player: " + player.blockPosition());
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ActuallyAdditions.LOGGER.info("Pos: " + pos);
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if (this.getEnergyStored(stack) >= use) {
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if (this.getEnergyStored(stack) >= use) {
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((ServerPlayer) player).connection.teleport(pos.x, pos.y + 1F, pos.z, player.getYRot(), player.getXRot());
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((ServerPlayer) player).connection.teleport(pos.x, pos.y + 1F, pos.z, player.getYRot(), player.getXRot());
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player.removeVehicle();
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player.removeVehicle();
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