mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-10-30 06:10:51 +01:00
more brr...
This commit is contained in:
parent
98ef8e8332
commit
cbf7135fbd
1 changed files with 29 additions and 33 deletions
|
@ -11,11 +11,7 @@
|
|||
package de.ellpeck.actuallyadditions.mod.util;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat;
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.Tesselator;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.blaze3d.vertex.VertexFormat;
|
||||
import com.mojang.blaze3d.vertex.*;
|
||||
import com.mojang.math.Axis;
|
||||
import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
|
||||
import de.ellpeck.actuallyadditions.mod.blocks.render.RenderTypes;
|
||||
|
@ -293,8 +289,8 @@ public final class AssetUtil {
|
|||
for (int i = 1; i < 4; i++) {
|
||||
float width = beamWidth * (i / 4.0f);
|
||||
//top
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);//.endVertex(); //TODO ?!
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);//.endVertex();
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
//bottom
|
||||
|
@ -363,7 +359,7 @@ public final class AssetUtil {
|
|||
Matrix4f matrix = matrixStack.last().pose();
|
||||
|
||||
RenderSystem.setShader(GameRenderer::getPositionColorLightmapShader);
|
||||
Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR_LIGHTMAP);
|
||||
var bufferbuilder = Tesselator.getInstance().begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_COLOR_LIGHTMAP);
|
||||
|
||||
TextureAtlasSprite sprite = Minecraft.getInstance().getTextureAtlas(TextureAtlas.LOCATION_BLOCKS).apply(FORGE_WHITE);
|
||||
float minU = sprite.getU0();
|
||||
|
@ -375,28 +371,29 @@ public final class AssetUtil {
|
|||
for (int i = 1; i < 4; i++) {
|
||||
float width = beamWidth * (i / 4.0f);
|
||||
//top
|
||||
builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv(minU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv(maxU, minV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
//bottom
|
||||
builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv(minU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv(maxU, minV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(minU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(maxU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
//left
|
||||
builder.vertex(matrix, -width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, -width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, -width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, -width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.addVertex(matrix, -width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, -width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
//right
|
||||
builder.vertex(matrix, width, width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, -width, 0.0f).color(r, g, b, a).uv(maxU, maxV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, -width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.vertex(matrix, width, width, -length).color(r, g, b, a).uv(minU, minV).uv2(lightmap).endVertex();
|
||||
builder.addVertex(matrix, width, width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, 0.0f).setColor(r, g, b, a).setUv(maxU, maxV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, -width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
builder.addVertex(matrix, width, width, -length).setColor(r, g, b, a).setUv(minU, minV).setLight(lightmap);
|
||||
|
||||
}
|
||||
matrixStack.popPose();
|
||||
Tesselator.getInstance().end();
|
||||
BufferUploader.drawWithShader(bufferbuilder.buildOrThrow());
|
||||
}
|
||||
|
||||
|
||||
|
@ -456,14 +453,13 @@ public final class AssetUtil {
|
|||
f /= f3;
|
||||
f1 /= f3;
|
||||
f2 /= f3;
|
||||
consumer.vertex(posestack$pose.pose(), (float) (minX + x), (float) (minY + y), (float) (minZ + z))
|
||||
.color(red, green, blue, alpha)
|
||||
.normal(posestack$pose.normal(), f, f1, f2)
|
||||
.endVertex();
|
||||
consumer.vertex(posestack$pose.pose(), (float) (maxX + x), (float) (maxY + y), (float) (maxZ + z))
|
||||
.color(red, green, blue, alpha)
|
||||
.normal(posestack$pose.normal(), f, f1, f2)
|
||||
.endVertex();
|
||||
consumer.addVertex(posestack$pose.pose(), (float) (minX + x), (float) (minY + y), (float) (minZ + z))
|
||||
.setColor(red, green, blue, alpha)
|
||||
.setNormal(posestack$pose, f, f1, f2);
|
||||
consumer.addVertex(posestack$pose, (float) (maxX + x), (float) (maxY + y), (float) (maxZ + z))
|
||||
.setColor(red, green, blue, alpha)
|
||||
.setNormal(posestack$pose, f, f1, f2) //TODO is this correct?
|
||||
;
|
||||
}
|
||||
);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue