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Fixed armor material loading
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parent
67d10ba22e
commit
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1 changed files with 2 additions and 1 deletions
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@ -1,5 +1,6 @@
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package de.ellpeck.actuallyadditions.common.materials;
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package de.ellpeck.actuallyadditions.common.materials;
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import de.ellpeck.actuallyadditions.common.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.common.items.ActuallyItems;
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import de.ellpeck.actuallyadditions.common.items.ActuallyItems;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.inventory.EquipmentSlotType;
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import net.minecraft.item.IArmorMaterial;
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import net.minecraft.item.IArmorMaterial;
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@ -39,7 +40,7 @@ public enum ArmorMaterials implements IArmorMaterial {
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private final LazyValue<Ingredient> repairMaterial;
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private final LazyValue<Ingredient> repairMaterial;
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ArmorMaterials(String name, int maxDamageFactor, int[] damageReductionAmountArray, int enchantability, SoundEvent soundEvent, float toughness, float knockbackResistance, Supplier<Ingredient> repairMaterial) {
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ArmorMaterials(String name, int maxDamageFactor, int[] damageReductionAmountArray, int enchantability, SoundEvent soundEvent, float toughness, float knockbackResistance, Supplier<Ingredient> repairMaterial) {
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this.name = name;
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this.name = String.format("%s:%s", ActuallyAdditions.MOD_ID, name);
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this.maxDamageFactor = maxDamageFactor;
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this.maxDamageFactor = maxDamageFactor;
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this.damageReductionAmountArray = damageReductionAmountArray;
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this.damageReductionAmountArray = damageReductionAmountArray;
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this.enchantability = enchantability;
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this.enchantability = enchantability;
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