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generate village chests even if dungeon loot is disabled
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parent
d0f8ee1dc7
commit
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2 changed files with 45 additions and 42 deletions
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@ -43,7 +43,7 @@ public enum ConfigBoolValues{
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SHOW_BOOKLET_INFO("Booklet Quick Opening Info", ConfigCategories.TOOL_VALUES, true, "If true,'Press key for more information' text should show when the item has a page in the booklet"),
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GIVE_BOOKLET_ON_FIRST_CRAFT("Give Booklet on First Craft", ConfigCategories.OTHER, true, "If true, the booklet should be given to the player when he first crafts something from the Mod"),
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DUNGEON_LOOT("Village and Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot generate in dungeons? (This also disables loot in lush caves and village houses!)"),
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DUNGEON_LOOT("Village and Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot generate in dungeons?"),
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GEN_LUSH_CAVES("Generate Lush Caves", ConfigCategories.WORLD_GEN, true, "Should caves with trees and grass randomly generate underground?"),
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WATER_BOWL("Water Bowl", ConfigCategories.OTHER, true, "Should right-clicking a bowl on water blocks create a water bowl?"),
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@ -44,7 +44,7 @@ public class DungeonLoot{
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@SubscribeEvent
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public void onLootTableLoad(LootTableLoadEvent event){
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if(ConfigBoolValues.DUNGEON_LOOT.isEnabled() && event.getName() != null && event.getTable() != null){
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if(event.getName() != null && event.getTable() != null){
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LootCondition[] noCondition = new LootCondition[0];
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LootPool pool = event.getTable().getPool("main");
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@ -58,47 +58,50 @@ public class DungeonLoot{
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boolean addQuartz = false;
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boolean addBatWings = false;
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if(LootTableList.CHESTS_SIMPLE_DUNGEON.equals(event.getName())){
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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if(ConfigBoolValues.DUNGEON_LOOT.isEnabled()){
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if(LootTableList.CHESTS_SIMPLE_DUNGEON.equals(event.getName())){
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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}
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else if(LootTableList.CHESTS_ABANDONED_MINESHAFT.equals(event.getName())){
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addCrystals = true;
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addDrillCore = true;
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}
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else if(LootTableList.CHESTS_VILLAGE_BLACKSMITH.equals(event.getName())){
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addDrillCore = true;
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addQuartz = true;
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}
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else if(LootTableList.CHESTS_STRONGHOLD_LIBRARY.equals(event.getName())){
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_IGLOO_CHEST.equals(event.getName())){
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_DESERT_PYRAMID.equals(event.getName())){
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addDrillCore = true;
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_NETHER_BRIDGE.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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}
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else if(LootTableList.CHESTS_END_CITY_TREASURE.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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}
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else if(LootTableList.CHESTS_WOODLAND_MANSION.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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}
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}
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else if(LootTableList.CHESTS_ABANDONED_MINESHAFT.equals(event.getName())){
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addCrystals = true;
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addDrillCore = true;
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}
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else if(LootTableList.CHESTS_VILLAGE_BLACKSMITH.equals(event.getName())){
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addDrillCore = true;
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addQuartz = true;
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}
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else if(LootTableList.CHESTS_STRONGHOLD_LIBRARY.equals(event.getName())){
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_IGLOO_CHEST.equals(event.getName())){
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_DESERT_PYRAMID.equals(event.getName())){
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addDrillCore = true;
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addBatWings = true;
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}
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else if(LootTableList.CHESTS_NETHER_BRIDGE.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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}
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else if(LootTableList.CHESTS_END_CITY_TREASURE.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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}
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else if(LootTableList.CHESTS_WOODLAND_MANSION.equals(event.getName())){
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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addQuartz = true;
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}
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else if(JAM_HOUSE.equals(event.getName())){
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if(JAM_HOUSE.equals(event.getName())){
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LootFunction jamDamage = new SetMetadata(noCondition, new RandomValueRange(0, TheJams.values().length-1));
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LootFunction jamAmount = new SetCount(noCondition, new RandomValueRange(3, 5));
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pool.addEntry(new LootEntryItem(InitItems.itemJams, 2, 0, new LootFunction[]{jamDamage, jamAmount}, noCondition, ModUtil.MOD_ID+":jams"));
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