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Fixed the ESD ignoring setInventorySlotContents()
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parent
de7c789071
commit
cdd101d395
1 changed files with 9 additions and 6 deletions
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@ -261,14 +261,17 @@ public class TileEntityInputter extends TileEntityInventoryBase implements IButt
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}
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if(can){
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if(theStack != null){
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if(theStack.isItemEqual(this.slots[0])){
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if(this.slots[0].stackSize <= maxSize - theStack.stackSize){
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theStack.stackSize += this.slots[0].stackSize;
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ItemStack copiedStack = theStack.copy();
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if(copiedStack.isItemEqual(this.slots[0])){
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if(this.slots[0].stackSize <= maxSize - copiedStack.stackSize){
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copiedStack.stackSize += this.slots[0].stackSize;
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this.slots[0] = null;
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theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
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else if(this.slots[0].stackSize > maxSize - theStack.stackSize){
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this.decrStackSize(0, maxSize - theStack.stackSize);
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theStack.stackSize = maxSize;
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else if(this.slots[0].stackSize > maxSize - copiedStack.stackSize){
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this.decrStackSize(0, maxSize - copiedStack.stackSize);
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copiedStack.stackSize = maxSize;
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theInventory.setInventorySlotContents(theSlotToPut, copiedStack);
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}
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}
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}
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