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Atomic Reconstructor Config
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2 changed files with 12 additions and 6 deletions
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@ -176,7 +176,12 @@ public enum ConfigIntValues{
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LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_LOSS("Laser Relay: Loss", ConfigCategories.MACHINE_VALUES, 5, 0, 80, "The Energy Loss of the Laser Relay per Transfer in Percent"),
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LASER_RELAY_MAX_DISTANCE("Laser Relay: Max Distance", ConfigCategories.MACHINE_VALUES, 15, 3, 80, "The max distance between two connected Laser Relays"),
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LASER_RELAY_MAX_DISTANCE("Laser Relay: Max Distance", ConfigCategories.MACHINE_VALUES, 15, 3, 80, "The max distance between two connected Laser Relays"),
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LASER_RELAY_MAX_TRANSFER("Laser Relay: Max Transfer", ConfigCategories.MACHINE_VALUES, 10000, 100, 1000000, "The max amount of RF a Laser Relay can receive and try to transfer (if it's given 100 RF and can only transfer 50, it will only accept 50, it won't waste any power!)");
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LASER_RELAY_MAX_TRANSFER("Laser Relay: Max Transfer", ConfigCategories.MACHINE_VALUES, 10000, 100, 1000000, "The max amount of RF a Laser Relay can receive and try to transfer (if it's given 100 RF and can only transfer 50, it will only accept 50, it won't waste any power!)"),
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RECONSTRUCTOR_DISTANCE("Atomic Reconstructor: Distance", ConfigCategories.MACHINE_VALUES, 10, 1, 50, "The max distance the Reconstructor goes forward to find blocks to convert"),
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RECONSTRCUTOR_RANGE("Atomic Reconstructor: Range", ConfigCategories.MACHINE_VALUES, 2, 1, 10, "The range of Converting blocks or items into other blocks or items"),
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RECONSTRUCTOR_USE_PER_BLOCK("Atomic Reconstructor: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 1200, 0, 100000, "The amount of Energy the Reconstructor uses per Block converted"),
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RECONSTRUCTOR_COOLDOWN_TIMER("Atomic Reconstrucor: Cooldown Timer", ConfigCategories.MACHINE_VALUES, 100, 0, 10000, "The amount of time the Reconstructor waits between shooting lasers");
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public final String name;
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public final String name;
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public final String category;
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public final String category;
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@ -13,6 +13,7 @@ package ellpeck.actuallyadditions.tile;
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import cofh.api.energy.EnergyStorage;
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import cofh.api.energy.EnergyStorage;
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import cofh.api.energy.IEnergyReceiver;
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import cofh.api.energy.IEnergyReceiver;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import cpw.mods.fml.common.network.NetworkRegistry;
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import ellpeck.actuallyadditions.config.values.ConfigIntValues;
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import ellpeck.actuallyadditions.misc.DamageSources;
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import ellpeck.actuallyadditions.misc.DamageSources;
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import ellpeck.actuallyadditions.network.PacketAtomicReconstructor;
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import ellpeck.actuallyadditions.network.PacketAtomicReconstructor;
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import ellpeck.actuallyadditions.network.PacketHandler;
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import ellpeck.actuallyadditions.network.PacketHandler;
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@ -40,16 +41,16 @@ public class TileEntityAtomicReconstructor extends TileEntityBase implements IEn
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@SuppressWarnings("unchecked")
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@SuppressWarnings("unchecked")
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public void updateEntity(){
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public void updateEntity(){
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if(!this.worldObj.isRemote){
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if(!this.worldObj.isRemote){
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int usePerBlock = 1200; //TODO Config
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int usePerBlock = ConfigIntValues.RECONSTRUCTOR_USE_PER_BLOCK.getValue();
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if(!worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord) && this.storage.getEnergyStored() >= usePerBlock){
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if(!worldObj.isBlockIndirectlyGettingPowered(xCoord, yCoord, zCoord) && this.storage.getEnergyStored() >= usePerBlock){
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if(this.currentTime > 0){
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if(this.currentTime > 0){
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this.currentTime--;
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this.currentTime--;
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if(this.currentTime <= 0){
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if(this.currentTime <= 0){
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ForgeDirection sideToManipulate = ForgeDirection.getOrientation(worldObj.getBlockMetadata(xCoord, yCoord, zCoord));
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ForgeDirection sideToManipulate = ForgeDirection.getOrientation(worldObj.getBlockMetadata(xCoord, yCoord, zCoord));
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//Extract energy for shooting the laser itself too!
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//Extract energy for shooting the laser itself too!
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this.storage.extractEnergy(usePerBlock*3, false);
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this.storage.extractEnergy(usePerBlock*2, false);
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int distance = 10; //TODO Config
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int distance = ConfigIntValues.RECONSTRUCTOR_DISTANCE.getValue();
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for(int i = 0; i < distance; i++){
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for(int i = 0; i < distance; i++){
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WorldPos coordsBlock = WorldUtil.getCoordsFromSide(sideToManipulate, worldObj, xCoord, yCoord, zCoord, i);
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WorldPos coordsBlock = WorldUtil.getCoordsFromSide(sideToManipulate, worldObj, xCoord, yCoord, zCoord, i);
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this.damagePlayer(coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ());
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this.damagePlayer(coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ());
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@ -58,7 +59,7 @@ public class TileEntityAtomicReconstructor extends TileEntityBase implements IEn
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if(!coordsBlock.getBlock().isAir(coordsBlock.getWorld(), coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ())){
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if(!coordsBlock.getBlock().isAir(coordsBlock.getWorld(), coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ())){
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PacketHandler.theNetwork.sendToAllAround(new PacketAtomicReconstructor(xCoord, yCoord, zCoord, coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ()), new NetworkRegistry.TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 64));
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PacketHandler.theNetwork.sendToAllAround(new PacketAtomicReconstructor(xCoord, yCoord, zCoord, coordsBlock.getX(), coordsBlock.getY(), coordsBlock.getZ()), new NetworkRegistry.TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 64));
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int range = 2; //TODO Config
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int range = ConfigIntValues.RECONSTRCUTOR_RANGE.getValue();
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//Converting the Blocks
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//Converting the Blocks
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for(int reachX = -range; reachX < range+1; reachX++){
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for(int reachX = -range; reachX < range+1; reachX++){
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@ -116,7 +117,7 @@ public class TileEntityAtomicReconstructor extends TileEntityBase implements IEn
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}
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}
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}
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}
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else{
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else{
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this.currentTime = 80; //TODO Config
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this.currentTime = ConfigIntValues.RECONSTRUCTOR_COOLDOWN_TIMER.getValue();
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}
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}
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}
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}
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}
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}
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