Made the Slots in the ESD actual filter slots that don't consume Items because people were annoying me with it

This commit is contained in:
Ellpeck 2015-07-29 14:13:47 +02:00
parent 367d1b3385
commit d3b9d575ea
2 changed files with 50 additions and 12 deletions

View file

@ -49,6 +49,15 @@ public class ContainerInputter extends Container{
return this.tileInputter.isUseableByPlayer(player); return this.tileInputter.isUseableByPlayer(player);
} }
@Override
public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer player){
if(par1 >= 0 && par1 < this.inventorySlots.size() && this.getSlot(par1) instanceof SlotFilter){
//Calls the Filter's SlotClick function
return ((SlotFilter)getSlot(par1)).slotClick(player, par2);
}
else return super.slotClick(par1, par2, par3, player);
}
@Override @Override
public ItemStack transferStackInSlot(EntityPlayer player, int slot){ public ItemStack transferStackInSlot(EntityPlayer player, int slot){
final int inventoryStart = this.isAdvanced ? 25 : 1; final int inventoryStart = this.isAdvanced ? 25 : 1;

View file

@ -1,17 +1,46 @@
package ellpeck.actuallyadditions.inventory.slot; package ellpeck.actuallyadditions.inventory.slot;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory; import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot; import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
public class SlotFilter extends Slot{ public class SlotFilter extends Slot{
public SlotFilter(IInventory inventory, int id, int x, int y){ public SlotFilter(IInventory inv, int slot, int x, int y){
super(inventory, id, x, y); super(inv, slot, x, y);
}
/**
* Gets called when the Filter Slot is clicked
* Needs to be called in slotClick() in the Container!
* @param player The player
* @param button The button pressed (1 is right mouse button!)
* @return Nothing, as the Item didn't really get "transferred"
*/
public ItemStack slotClick(EntityPlayer player, int button){
ItemStack heldStack = player.inventory.getItemStack();
//Delete the stack in the inventory
if(this.getStack() != null && heldStack == null){
this.putStack(null);
}
//Put the current Item as a filter
else{
if(heldStack != null){
ItemStack stack = heldStack.copy();
stack.stackSize = 1;
this.putStack(stack);
}
}
return null;
} }
@Override @Override
public int getSlotStackLimit(){ public void putStack(ItemStack stack){
return 1; ItemStack theStack = (stack != null ? stack.copy() : null);
super.putStack(theStack);
} }
} }