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https://github.com/Ellpeck/ActuallyAdditions.git
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Made the Slots in the ESD actual filter slots that don't consume Items because people were annoying me with it
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parent
367d1b3385
commit
d3b9d575ea
2 changed files with 50 additions and 12 deletions
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@ -22,12 +22,12 @@ public class ContainerInputter extends Container{
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this.tileInputter = (TileEntityInputter)tile;
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this.isAdvanced = isAdvanced;
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this.addSlotToContainer(new Slot(this.tileInputter, 0, 80, 21 + (isAdvanced ? 12 : 0)));
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this.addSlotToContainer(new Slot(this.tileInputter, 0, 80, 21+(isAdvanced ? 12 : 0)));
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if(isAdvanced){
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for(int i = 0; i < 2; i++){
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for(int x = 0; x < 3; x++){
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for(int y = 0;y < 4; y++){
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for(int y = 0; y < 4; y++){
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this.addSlotToContainer(new SlotFilter(this.tileInputter, 1+y+x*4+i*12, 20+i*84+x*18, 6+y*18));
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}
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}
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@ -35,12 +35,12 @@ public class ContainerInputter extends Container{
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}
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for(int i = 0; i < 3; i++){
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for (int j = 0; j < 9; j++){
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this.addSlotToContainer(new Slot(inventory, j + i * 9 + 9, 8 + j * 18, 97 + i * 18 + (isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0)));
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for(int j = 0; j < 9; j++){
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this.addSlotToContainer(new Slot(inventory, j+i*9+9, 8+j*18, 97+i*18+(isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0)));
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}
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}
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for(int i = 0; i < 9; i++){
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this.addSlotToContainer(new Slot(inventory, i, 8 + i * 18, 155 + (isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0)));
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this.addSlotToContainer(new Slot(inventory, i, 8+i*18, 155+(isAdvanced ? GuiInputter.OFFSET_ADVANCED : 0)));
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}
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}
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@ -49,6 +49,15 @@ public class ContainerInputter extends Container{
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return this.tileInputter.isUseableByPlayer(player);
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}
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@Override
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public ItemStack slotClick(int par1, int par2, int par3, EntityPlayer player){
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if(par1 >= 0 && par1 < this.inventorySlots.size() && this.getSlot(par1) instanceof SlotFilter){
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//Calls the Filter's SlotClick function
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return ((SlotFilter)getSlot(par1)).slotClick(player, par2);
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}
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else return super.slotClick(par1, par2, par3, player);
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}
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@Override
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public ItemStack transferStackInSlot(EntityPlayer player, int slot){
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final int inventoryStart = this.isAdvanced ? 25 : 1;
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@ -58,7 +67,7 @@ public class ContainerInputter extends Container{
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Slot theSlot = (Slot)this.inventorySlots.get(slot);
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if (theSlot != null && theSlot.getHasStack()){
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if(theSlot != null && theSlot.getHasStack()){
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ItemStack newStack = theSlot.getStack();
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ItemStack currentStack = newStack.copy();
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@ -76,10 +85,10 @@ public class ContainerInputter extends Container{
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}
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else if(!this.mergeItemStack(newStack, inventoryStart, hotbarEnd+1, false)) return null;
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if (newStack.stackSize == 0) theSlot.putStack(null);
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if(newStack.stackSize == 0) theSlot.putStack(null);
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else theSlot.onSlotChanged();
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if (newStack.stackSize == currentStack.stackSize) return null;
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if(newStack.stackSize == currentStack.stackSize) return null;
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theSlot.onPickupFromSlot(player, newStack);
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return currentStack;
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@ -1,17 +1,46 @@
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package ellpeck.actuallyadditions.inventory.slot;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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public class SlotFilter extends Slot{
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public SlotFilter(IInventory inventory, int id, int x, int y){
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super(inventory, id, x, y);
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public SlotFilter(IInventory inv, int slot, int x, int y){
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super(inv, slot, x, y);
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}
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/**
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* Gets called when the Filter Slot is clicked
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* Needs to be called in slotClick() in the Container!
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* @param player The player
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* @param button The button pressed (1 is right mouse button!)
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* @return Nothing, as the Item didn't really get "transferred"
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*/
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public ItemStack slotClick(EntityPlayer player, int button){
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ItemStack heldStack = player.inventory.getItemStack();
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//Delete the stack in the inventory
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if(this.getStack() != null && heldStack == null){
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this.putStack(null);
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}
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//Put the current Item as a filter
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else{
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if(heldStack != null){
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ItemStack stack = heldStack.copy();
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stack.stackSize = 1;
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this.putStack(stack);
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}
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}
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return null;
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}
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@Override
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public int getSlotStackLimit(){
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return 1;
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public void putStack(ItemStack stack){
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ItemStack theStack = (stack != null ? stack.copy() : null);
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super.putStack(theStack);
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}
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}
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