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I finally give in. Made the crusher quieter.
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@ -137,7 +137,7 @@ public class TileEntityGrinder extends TileEntityInventoryBase implements IButto
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}
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if(shouldPlaySound){
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this.world.playSound(null, this.getPos().getX(), this.getPos().getY(), this.getPos().getZ(), SoundHandler.crusher, SoundCategory.BLOCKS, 0.15F, 1.0F);
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this.world.playSound(null, this.getPos().getX(), this.getPos().getY(), this.getPos().getZ(), SoundHandler.crusher, SoundCategory.BLOCKS, 0.025F, 1.0F);
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}
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}
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}
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