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Made the reconstructor use the right amount of energy for items >_>
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1 changed files with 2 additions and 2 deletions
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@ -171,7 +171,7 @@ public class MethodHandler implements IMethodHandler{
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if(!item.isDead && stack != null){
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List<LensConversionRecipe> recipes = LensRecipeHandler.getRecipesFor(stack);
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for(LensConversionRecipe recipe : recipes){
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if(recipe != null && recipe.type == tile.getLens() && tile.getEnergy() >= recipe.energyUse){
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if(recipe != null && recipe.type == tile.getLens() && tile.getEnergy() >= recipe.energyUse*stack.stackSize){
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List<ItemStack> outputs = RecipeUtil.getConversionLensOutputs(recipe);
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if(outputs != null && !outputs.isEmpty()){
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ItemStack outputCopy = outputs.get(0).copy();
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@ -182,7 +182,7 @@ public class MethodHandler implements IMethodHandler{
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EntityItem newItem = new EntityItem(tile.getWorldObject(), item.posX, item.posY, item.posZ, outputCopy);
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tile.getWorldObject().spawnEntityInWorld(newItem);
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tile.extractEnergy(recipe.energyUse);
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tile.extractEnergy(recipe.energyUse*stack.stackSize);
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break;
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}
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}
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