fixing "there is" (#686)

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xbony2 2017-03-12 17:08:37 -04:00 committed by Ellpeck
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@ -946,7 +946,7 @@ booklet.actuallyadditions.chapter.fishingNet.name=Fishing Net
booklet.actuallyadditions.chapter.fishingNet.text.1=The <item>Fishing Net<r> is a block that makes fishing a lot easier! Just <imp>place it above some water<r> and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the <item>Fishing Net<r> or let the items spew out of the top and collect them manually. <n><n><i>For the impatient
booklet.actuallyadditions.chapter.feeder.name=Feeder
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there are enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizer<r> from <item>Bio-Mash<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Bio-Mash<r> and then putting those inside of a <item>Compost<r> and waiting for a bit. When the mash is composted, just take it out by right-clicking again. <n><n>This, however, also works for some other items, which will be explained when needed.
@ -1080,7 +1080,7 @@ booklet.actuallyadditions.chapter.bookTutorial.text.2=Were you to <imp>go back<r
booklet.actuallyadditions.chapter.bookTutorial.text.3=On the <item>main page<r>, you can see (and click on!) a list of <imp>all of the entries<r>. <n><n>The <item>bookmarks<r> are placed at the <imp>bottom of the booklet<r>. While you are <imp>in a chapter<r>, you can <imp>bookmark<r> the page you are currently on <imp>for later viewing<r>. <n><n>The booklet also has <imp>a lot of other functions<r>, though. Look around in the GUI to explore them all! <n><n><i>Now press the back button on the top left or right-click to leave this chapter.
booklet.actuallyadditions.chapter.reconstructorLenses.name=Intro to Lenses
booklet.actuallyadditions.chapter.reconstructorLenses.text.1=The <item>Atomic Reconstructor<r>, by default, can only convert some blocks. <n>This can be changed, however, with <item>Lenses<r>. They can be attached to the Reconstructor via <imp>right-clicking<r> with them in hand. To remove them, right-click with an empty hand. <n>They all use a different amount of power and will only activate <imp>once they have it<r>. <n><item>Lenses<r> have lots of different features and uses, as you can see in <imp>this chapter<r>. <n>However, there is also some <imp>other useful recipes<r> too.
booklet.actuallyadditions.chapter.reconstructorLenses.text.1=The <item>Atomic Reconstructor<r>, by default, can only convert some blocks. <n>This can be changed, however, with <item>Lenses<r>. They can be attached to the Reconstructor via <imp>right-clicking<r> with them in hand. To remove them, right-click with an empty hand. <n>They all use a different amount of power and will only activate <imp>once they have it<r>. <n><item>Lenses<r> have lots of different features and uses, as you can see in <imp>this chapter<r>. <n>However, there are also some <imp>other useful recipes<r> too.
booklet.actuallyadditions.chapter.additionalRecipes.name=Additional Recipes
@ -1100,7 +1100,7 @@ booklet.actuallyadditions.chapter.lensMining.name=Lens of the Miner
booklet.actuallyadditions.chapter.lensMining.text.1=The <item>Lens of the Miner<r> can <imp>create ores<r> out of blocks in its sight. <n>When the laser hits a <item>block of stone<r>, it will convert it into <imp>different overworld ores<r>, whereas a <item>block of netherrack<r> will be converted into <imp>nether ores<r>. <n>Each operation uses <imp><energy> CF<r>, however each operation requires <imp>additional power<r> depending on the rarity of the ore that is generated.
booklet.actuallyadditions.chapter.miscDecorStuffsAndThings.name=Some Decor
booklet.actuallyadditions.chapter.miscDecorStuffsAndThings.text.1=Sometimes, when you build, you notice there is just <imp>not enough decor blocks<r>. Well, we present to you: <item>Ethetic Blocks<r>! <n>These are some quartz-like decor blocks with lovely patterns that can also be <imp>converted<r> into <imp>Stairs<r>, <imp>Slabs<r> and <imp>Walls<r> using the usual, well-known recipe patterns.
booklet.actuallyadditions.chapter.miscDecorStuffsAndThings.text.1=Sometimes, when you build, you notice there are just <imp>not enough decor blocks<r>. Well, we present to you: <item>Ethetic Blocks<r>! <n>These are some quartz-like decor blocks with lovely patterns that can also be <imp>converted<r> into <imp>Stairs<r>, <imp>Slabs<r> and <imp>Walls<r> using the usual, well-known recipe patterns.
booklet.actuallyadditions.chapter.miner.name=Vertical Digger
booklet.actuallyadditions.chapter.miner.text.1=The <item>Vertical Digger<r> can be used to automatically <imp>mine blocks<r> from the world. <n>It has two modes: It can either <imp>only mine ores<r> or <imp>mine everything<r>. When mining a block, it uses about <rf> CF. <n>Mined items get stored in an internal buffer that can be accessed through right-clicking. <n><n>Its default radius is <range>, but much like Phantomfaces, the Digger's range can be upgraded by placing 3 or less <item>Phantom Boosters<r> above it.
@ -1141,7 +1141,7 @@ booklet.actuallyadditions.chapter.itemInterfacesHopping.name=Hopping Item Interf
booklet.actuallyadditions.chapter.itemInterfacesHopping.text.1=The <item>Hopping Item Interface<r> works the same as a normal <item>Item Interface<r>, meaning that you can <imp>connect<r> them to an <item>Item Laser Relay<r> network by placing one <imp>next to it<r>. <n>However, whereas you need to pipe items into the normal <item>Item Interface<r>, the <item>Hopping Item Interface<r> will <imp>pull and push<r> items <imp>on its own<r>. It has <imp>every functionality<r> that the <item>Hopper<r> has, but instead of storing items in an <imp>internal inventory<r>, it stores them in <imp>the network<r>.
booklet.actuallyadditions.chapter.banners.name=Additional Banners
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there are also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
booklet.actuallyadditions.chapter.lushCaves.name=Lush Caves
booklet.actuallyadditions.chapter.lushCaves.text.1=If you have ever done any <imp>Cave exploration<r>, you will have probably noticed some <imp>caves<r> that have <imp>trees and grass<r> inside of them. <n>These can be found at any height underground all over the world, and they can be very valuable when needing wood for torches and tools at some point. Sometimes, there might also be some <imp>treasure hidden in the trees<r>! <n><n>If you didn't ever see one before, look on the <imp>next page<r> for a <imp>picture<r>!
@ -1250,4 +1250,4 @@ booklet.actuallyadditions.chapter.crystalClusters.text.1=<item>Crystal Clusters<
booklet.actuallyadditions.chapter.trialsIntro.name=Intro to Trials
booklet.actuallyadditions.chapter.trialsIntro.text.1=<item>Trials<r> are a set of fun and interesting <imp>challenges<r> that you can use to <imp>get inspiration<r> on what to build next. <n>Once you <imp>complete<r> a <item>Trial<r>, you can <imp>press the button<r> in the bottom right to mark the trial as completed, turning its name in the list green. <n>Since there is <imp>no way to check<r> if a trial is actually completed, <item>Trials<r> are meant as <imp>personal goals<r>. <n><n>To <imp>visit<r> the <item>Trials<r> page, you can click the <imp>bookmark<r> in the <imp>top right<r> corner of the manual GUI.
booklet.actuallyadditions.chapter.trialsIntro.text.2=Note that <item>Trials<r> are designed in a way that they should be completed with the concepts of <imp>Minecraft<r> and <imp>Actually Additions<r> alone.
booklet.actuallyadditions.chapter.trialsIntro.text.2=Note that <item>Trials<r> are designed in a way that they should be completed with the concepts of <imp>Minecraft<r> and <imp>Actually Additions<r> alone.