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Made everything super smooth
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parent
c22ab90fdb
commit
dc35992d7d
2 changed files with 11 additions and 11 deletions
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@ -46,18 +46,18 @@ public class RenderSmileyCloud extends RenderTileEntity{
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theCloud.flyHeight = tile.getWorldObj().rand.nextInt(30)+30;
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}
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int bobHeight = theCloud.flyHeight;
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long theTime = Minecraft.getSystemTime();
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long time = theTime/50;
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double theTime = Minecraft.getSystemTime();
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double time = theTime/50;
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if(time-bobHeight >= theCloud.lastFlyHeight){
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theCloud.lastFlyHeight = time;
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}
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if(time-(bobHeight/2) >= theCloud.lastFlyHeight){
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GL11.glTranslated(0, ((double)time-theCloud.lastFlyHeight)/300, 0);
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GL11.glTranslated(0, (time-theCloud.lastFlyHeight)/300, 0);
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}
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else{
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GL11.glTranslated(0, -((double)time-theCloud.lastFlyHeight)/300+(double)bobHeight/300, 0);
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GL11.glTranslated(0, -(time-theCloud.lastFlyHeight)/300+(double)bobHeight/300, 0);
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}
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GL11.glTranslatef((float)x+0.5F, (float)y-0.5F, (float)z+0.5F);
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@ -38,7 +38,7 @@ public class RenderSpecial{
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boolean isBlock = this.theThingToRender.getItem() instanceof ItemBlock;
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float size = isBlock ? 0.3F : 0.4F;
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float offsetUp = isBlock ? 0F : 0.2F;
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double offsetUp = isBlock ? 0F : 0.2F;
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if(ClientProxy.pumpkinBlurPumpkinBlur){
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this.theThingToRender = new ItemStack(Calendar.getInstance().get(Calendar.DAY_OF_MONTH)%2 == 0 ? Blocks.lit_pumpkin : Blocks.pumpkin);
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@ -46,9 +46,9 @@ public class RenderSpecial{
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offsetUp = 0;
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}
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int bobHeight = 70;
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long theTime = Minecraft.getSystemTime();
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long time = theTime/50;
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double bobHeight = 70;
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double theTime = Minecraft.getSystemTime();
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double time = theTime/50;
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if(time-bobHeight >= lastTimeForBobbing){
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this.lastTimeForBobbing = time;
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@ -60,13 +60,13 @@ public class RenderSpecial{
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GL11.glScalef(size, size, size);
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if(time-(bobHeight/2) >= lastTimeForBobbing){
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GL11.glTranslated(0, ((double)time-this.lastTimeForBobbing)/100, 0);
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GL11.glTranslated(0, (time-this.lastTimeForBobbing)/100, 0);
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}
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else{
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GL11.glTranslated(0, -((double)time-lastTimeForBobbing)/100+(double)bobHeight/100, 0);
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GL11.glTranslated(0, -(time-lastTimeForBobbing)/100+bobHeight/100, 0);
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}
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GL11.glRotated((double)theTime/20, 0, 1, 0);
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GL11.glRotated(theTime/20, 0, 1, 0);
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GL11.glDisable(GL11.GL_LIGHTING);
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if(this.theThingToRender != null){
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