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Remove potion effect so that enough time doesn't cause two people to have the effect
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@ -135,6 +135,7 @@ public class ItemPotionRing extends ItemBase implements IColorProvidingItem, IDi
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if(entity.isPotionActive(potion)){
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if(entity.isPotionActive(potion)){
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//Sometimes make the effect switch to someone else
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//Sometimes make the effect switch to someone else
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if(Util.RANDOM.nextInt(100) <= 0){
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if(Util.RANDOM.nextInt(100) <= 0){
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entity.removePotionEffect(potion);
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break;
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break;
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}
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}
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else{
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else{
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