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Made dungeon loot config also disable loot in villages
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8b96a8b73c
commit
dd710b4dbe
4 changed files with 48 additions and 41 deletions
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@ -43,7 +43,7 @@ public enum ConfigBoolValues{
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SHOW_BOOKLET_INFO("Booklet Quick Opening Info", ConfigCategories.TOOL_VALUES, true, "If true,'Press key for more information' text should show when the item has a page in the booklet"),
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GIVE_BOOKLET_ON_FIRST_CRAFT("Give Booklet on First Craft", ConfigCategories.OTHER, true, "If true, the booklet should be given to the player when he first crafts something from the Mod"),
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DUNGEON_LOOT("Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot generate in dungeons??"),
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DUNGEON_LOOT("Village and Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot generate in dungeons? (This also disables loot in lush caves and village houses!)"),
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GEN_LUSH_CAVES("Generate Lush Caves", ConfigCategories.WORLD_GEN, true, "Should caves with trees and grass randomly generate underground?"),
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WATER_BOWL("Water Bowl", ConfigCategories.OTHER, true, "Should right-clicking a bowl on water blocks create a water bowl?"),
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.gen;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityGiantChest;
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import net.minecraft.block.Block;
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@ -95,7 +96,7 @@ public class WorldGenLushCaves{
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}
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trees.generate(world, rand, pos.up());
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if(!crateGenDone && genCrate){
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if(ConfigBoolValues.DUNGEON_LOOT.isEnabled() && !crateGenDone && genCrate){
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BlockPos cratePos = pos.add(MathHelper.getRandomIntegerInRange(rand, -2, 2), MathHelper.getRandomIntegerInRange(rand, 3, 8), MathHelper.getRandomIntegerInRange(rand, -2, 2));
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IBlockState state = world.getBlockState(cratePos);
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@ -15,6 +15,7 @@ import de.ellpeck.actuallyadditions.api.laser.LaserType;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheColoredLampColors;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.fluids.InitFluids;
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import de.ellpeck.actuallyadditions.mod.gen.village.InitVillager;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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@ -102,46 +103,50 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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}
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private void fillHouse(World world, StructureBoundingBox sbb){
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if(world.rand.nextBoolean()){
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TileEntity compost = this.getTileAtPos(world, 6, 1, 2, sbb);
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if(compost instanceof TileEntityCompost){
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((TileEntityCompost)compost).setInventorySlotContents(0, new ItemStack(InitItems.itemFertilizer, 10));
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if(ConfigBoolValues.DUNGEON_LOOT.isEnabled()){
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if(world.rand.nextBoolean()){
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TileEntity compost = this.getTileAtPos(world, 6, 1, 2, sbb);
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if(compost instanceof TileEntityCompost){
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((TileEntityCompost)compost).setInventorySlotContents(0, new ItemStack(InitItems.itemFertilizer, 10));
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}
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}
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}
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TileEntity ferment = this.getTileAtPos(world, 11, 1, 0, sbb);
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if(ferment instanceof TileEntityFermentingBarrel){
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TileEntityFermentingBarrel tile = (TileEntityFermentingBarrel)ferment;
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tile.canolaTank.setFluid(new FluidStack(InitFluids.fluidCanolaOil, world.rand.nextInt(1500)+200));
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}
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TileEntity coffee = this.getTileAtPos(world, 4, 2, 6, sbb);
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if(coffee instanceof TileEntityCoffeeMachine){
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TileEntityCoffeeMachine tile = (TileEntityCoffeeMachine)coffee;
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tile.tank.setFluid(new FluidStack(FluidRegistry.WATER, world.rand.nextInt(3000)+500));
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tile.coffeeCacheAmount = world.rand.nextInt(150);
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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}
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TileEntity press = this.getTileAtPos(world, 2, 1, 5, sbb);
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if(press instanceof TileEntityCanolaPress){
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TileEntityCanolaPress tile = (TileEntityCanolaPress)press;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/3));
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tile.setInventorySlotContents(0, new ItemStack(InitItems.itemMisc, world.rand.nextInt(60)+1, TheMiscItems.CANOLA.ordinal()));
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}
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TileEntity crusher = this.getTileAtPos(world, 2, 1, 6, sbb);
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if(crusher instanceof TileEntityGrinder){
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TileEntityGrinder tile = (TileEntityGrinder)crusher;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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if(world.rand.nextFloat() >= 0.25F){
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tile.setInventorySlotContents(TileEntityGrinder.SLOT_INPUT_1, new ItemStack(InitBlocks.blockMisc, world.rand.nextInt(10)+1, TheMiscBlocks.ORE_QUARTZ.ordinal()));
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TileEntity ferment = this.getTileAtPos(world, 11, 1, 0, sbb);
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if(ferment instanceof TileEntityFermentingBarrel){
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TileEntityFermentingBarrel tile = (TileEntityFermentingBarrel)ferment;
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tile.canolaTank.setFluid(new FluidStack(InitFluids.fluidCanolaOil, world.rand.nextInt(1500)+200));
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}
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}
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TileEntity coal = this.getTileAtPos(world, 5, 5, 6, sbb);
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if(coal instanceof TileEntityCoalGenerator){
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((TileEntityCoalGenerator)coal).setInventorySlotContents(0, new ItemStack(Items.COAL, world.rand.nextInt(25)+3, 1));
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TileEntity coffee = this.getTileAtPos(world, 4, 2, 6, sbb);
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if(coffee instanceof TileEntityCoffeeMachine){
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TileEntityCoffeeMachine tile = (TileEntityCoffeeMachine)coffee;
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tile.tank.setFluid(new FluidStack(FluidRegistry.WATER, world.rand.nextInt(3000)+500));
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tile.coffeeCacheAmount = world.rand.nextInt(150);
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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}
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TileEntity press = this.getTileAtPos(world, 2, 1, 5, sbb);
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if(press instanceof TileEntityCanolaPress){
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TileEntityCanolaPress tile = (TileEntityCanolaPress)press;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/3));
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tile.setInventorySlotContents(0, new ItemStack(InitItems.itemMisc, world.rand.nextInt(60)+1, TheMiscItems.CANOLA.ordinal()));
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}
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TileEntity crusher = this.getTileAtPos(world, 2, 1, 6, sbb);
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if(crusher instanceof TileEntityGrinder){
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TileEntityGrinder tile = (TileEntityGrinder)crusher;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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if(world.rand.nextFloat() >= 0.25F){
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tile.setInventorySlotContents(TileEntityGrinder.SLOT_INPUT_1, new ItemStack(InitBlocks.blockMisc, world.rand.nextInt(10)+1, TheMiscBlocks.ORE_QUARTZ.ordinal()));
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}
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}
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TileEntity coal = this.getTileAtPos(world, 5, 5, 6, sbb);
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if(coal instanceof TileEntityCoalGenerator){
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((TileEntityCoalGenerator)coal).setInventorySlotContents(0, new ItemStack(Items.COAL, world.rand.nextInt(25)+3, 1));
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}
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VillageComponentJamHouse.generateCrate(world, sbb, this.getXWithOffset(6, 4), this.getYWithOffset(4), this.getZWithOffset(6, 4), DungeonLoot.ENGINEER_HOUSE);
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}
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TileEntity firstRelay = this.getTileAtPos(world, 6, 5, 6, sbb);
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@ -152,8 +157,6 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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int meta = world.rand.nextInt(TheColoredLampColors.values().length);
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this.setBlockState(world, InitBlocks.blockColoredLampOn.getStateFromMeta(meta), 8, 1, 6, sbb);
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VillageComponentJamHouse.generateCrate(world, sbb, this.getXWithOffset(6, 4), this.getYWithOffset(4), this.getZWithOffset(6, 4), DungeonLoot.ENGINEER_HOUSE);
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}
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private void spawnActualHouse(World world, StructureBoundingBox sbb){
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.gen.village.component;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.gen.village.InitVillager;
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import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityGiantChest;
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@ -190,7 +191,9 @@ public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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this.fillWithBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
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//Loot Chest
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generateCrate(world, this.boundingBox, this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6), DungeonLoot.JAM_HOUSE);
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if(ConfigBoolValues.DUNGEON_LOOT.isEnabled()){
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generateCrate(world, this.boundingBox, this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6), DungeonLoot.JAM_HOUSE);
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}
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//Torches
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this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 6, 2, 0, sbb);
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