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Add engineer chest dungeon loot, fix some stuff
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9708a9a767
commit
de2b6a8bef
4 changed files with 45 additions and 20 deletions
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@ -19,6 +19,7 @@ import de.ellpeck.actuallyadditions.mod.fluids.InitFluids;
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import de.ellpeck.actuallyadditions.mod.gen.village.InitVillager;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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import de.ellpeck.actuallyadditions.mod.items.metalists.TheMiscItems;
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import de.ellpeck.actuallyadditions.mod.misc.DungeonLoot;
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import de.ellpeck.actuallyadditions.mod.tile.*;
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import de.ellpeck.actuallyadditions.mod.util.ModUtil;
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import net.minecraft.block.Block;
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@ -41,7 +42,6 @@ import net.minecraft.world.gen.structure.template.Template;
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import net.minecraft.world.gen.structure.template.TemplateManager;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fml.common.registry.VillagerRegistry;
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import net.minecraftforge.fml.common.registry.VillagerRegistry.VillagerProfession;
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import java.util.List;
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@ -83,7 +83,7 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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this.fillWithBlocks(world, sbb, 0, 0, 0, X_SIZE-1, Y_SIZE-1, Z_SIZE-1, Blocks.AIR);
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this.spawnActualHouse(world, sbb);
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this.fillHouse(world);
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this.fillHouse(world, sbb);
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for(int i = 0; i < X_SIZE; i++){
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for(int j = 0; j < Z_SIZE; j++){
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@ -101,21 +101,21 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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this.fillWithBlocks(world, sbb, minX, minY, minZ, maxX, maxY, maxZ, block.getDefaultState(), block.getDefaultState(), false);
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}
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private void fillHouse(World world){
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private void fillHouse(World world, StructureBoundingBox sbb){
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if(world.rand.nextBoolean()){
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TileEntity compost = this.getTileAtPos(world, 6, 1, 2);
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TileEntity compost = this.getTileAtPos(world, 6, 1, 2, sbb);
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if(compost instanceof TileEntityCompost){
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((TileEntityCompost)compost).setInventorySlotContents(0, new ItemStack(InitItems.itemFertilizer, 10));
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}
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}
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TileEntity ferment = this.getTileAtPos(world, 11, 1, 0);
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TileEntity ferment = this.getTileAtPos(world, 11, 1, 0, sbb);
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if(ferment instanceof TileEntityFermentingBarrel){
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TileEntityFermentingBarrel tile = (TileEntityFermentingBarrel)ferment;
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tile.canolaTank.setFluid(new FluidStack(InitFluids.fluidCanolaOil, world.rand.nextInt(1500)+200));
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}
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TileEntity coffee = this.getTileAtPos(world, 4, 2, 6);
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TileEntity coffee = this.getTileAtPos(world, 4, 2, 6, sbb);
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if(coffee instanceof TileEntityCoffeeMachine){
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TileEntityCoffeeMachine tile = (TileEntityCoffeeMachine)coffee;
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tile.tank.setFluid(new FluidStack(FluidRegistry.WATER, world.rand.nextInt(3000)+500));
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@ -123,36 +123,37 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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}
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TileEntity press = this.getTileAtPos(world, 2, 1, 5);
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TileEntity press = this.getTileAtPos(world, 2, 1, 5, sbb);
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if(press instanceof TileEntityCanolaPress){
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TileEntityCanolaPress tile = (TileEntityCanolaPress)press;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/3));
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tile.setInventorySlotContents(0, new ItemStack(InitItems.itemMisc, world.rand.nextInt(60)+1, TheMiscItems.CANOLA.ordinal()));
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}
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TileEntity crusher = this.getTileAtPos(world, 2, 1, 6);
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TileEntity crusher = this.getTileAtPos(world, 2, 1, 6, sbb);
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if(crusher instanceof TileEntityGrinder){
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TileEntityGrinder tile = (TileEntityGrinder)crusher;
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tile.storage.setEnergyStored(world.rand.nextInt(tile.storage.getMaxEnergyStored()/2));
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if(world.rand.nextBoolean()){
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if(world.rand.nextFloat() >= 0.25F){
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tile.setInventorySlotContents(TileEntityGrinder.SLOT_INPUT_1, new ItemStack(InitBlocks.blockMisc, world.rand.nextInt(10)+1, TheMiscBlocks.ORE_QUARTZ.ordinal()));
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}
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}
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TileEntity coal = this.getTileAtPos(world, 5, 5, 6);
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TileEntity coal = this.getTileAtPos(world, 5, 5, 6, sbb);
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if(coal instanceof TileEntityCoalGenerator){
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((TileEntityCoalGenerator)coal).setInventorySlotContents(0, new ItemStack(Items.COAL, world.rand.nextInt(25)+3, 1));
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}
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TileEntity firstRelay = this.getTileAtPos(world, 6, 5, 6);
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TileEntity secondRelay = this.getTileAtPos(world, 8, 5, 3);
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TileEntity firstRelay = this.getTileAtPos(world, 6, 5, 6, sbb);
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TileEntity secondRelay = this.getTileAtPos(world, 8, 5, 3, sbb);
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if(firstRelay instanceof TileEntityLaserRelayEnergy && secondRelay instanceof TileEntityLaserRelayEnergy){
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ActuallyAdditionsAPI.connectionHandler.addConnection(firstRelay.getPos(), secondRelay.getPos(), LaserType.ENERGY, world);
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}
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BlockPos lamp = new BlockPos(this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6));
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int meta = world.rand.nextInt(TheColoredLampColors.values().length);
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world.setBlockState(lamp, InitBlocks.blockColoredLamp.getStateFromMeta(meta));
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this.setBlockState(world, InitBlocks.blockColoredLampOn.getStateFromMeta(meta), 8, 1, 6, sbb);
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VillageComponentJamHouse.generateCrate(world, sbb, this.getXWithOffset(6, 4), this.getYWithOffset(4), this.getZWithOffset(6, 4), DungeonLoot.ENGINEER_HOUSE);
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}
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private void spawnActualHouse(World world, StructureBoundingBox sbb){
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@ -190,9 +191,14 @@ public class VillageComponentEngineerHouse extends StructureVillagePieces.House1
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}
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}
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private TileEntity getTileAtPos(World world, int x, int y, int z){
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private TileEntity getTileAtPos(World world, int x, int y, int z, StructureBoundingBox sbb){
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BlockPos pos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
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return world.getTileEntity(pos);
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if(sbb.isVecInside(pos)){
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return world.getTileEntity(pos);
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}
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else{
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return null;
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}
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}
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@Override
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@ -190,7 +190,7 @@ public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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this.fillWithBlocks(world, sbb, 3, 1, 4, 4, 1, 6, Blocks.CARPET.getStateFromMeta(10), Blocks.CARPET.getStateFromMeta(10), false);
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//Loot Chest
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this.generateCrate(world, this.boundingBox, 8, 1, 6, DungeonLoot.JAM_HOUSE);
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generateCrate(world, this.boundingBox, this.getXWithOffset(8, 6), this.getYWithOffset(1), this.getZWithOffset(8, 6), DungeonLoot.JAM_HOUSE);
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//Torches
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this.setBlockState(world, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, EnumFacing.SOUTH), 6, 2, 0, sbb);
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@ -208,10 +208,10 @@ public class VillageComponentJamHouse extends StructureVillagePieces.House1{
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return InitVillager.jamProfession;
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}
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protected boolean generateCrate(World world, StructureBoundingBox box, int x, int y, int z, ResourceLocation loot){
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BlockPos pos = new BlockPos(this.getXWithOffset(x, z), this.getYWithOffset(y), this.getZWithOffset(x, z));
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public static boolean generateCrate(World world, StructureBoundingBox box, int x, int y, int z, ResourceLocation loot){
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BlockPos pos = new BlockPos(x, y, z);
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if(box.isVecInside(pos) && (world.getBlockState(pos).getBlock() != InitBlocks.blockGiantChest)){
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if(box.isVecInside(pos)){
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world.setBlockState(pos, InitBlocks.blockGiantChest.getDefaultState(), 2);
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TileEntity tile = world.getTileEntity(pos);
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@ -11,6 +11,7 @@
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package de.ellpeck.actuallyadditions.mod.misc;
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import de.ellpeck.actuallyadditions.mod.blocks.InitBlocks;
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import de.ellpeck.actuallyadditions.mod.blocks.metalists.TheMiscBlocks;
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import de.ellpeck.actuallyadditions.mod.config.values.ConfigBoolValues;
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import de.ellpeck.actuallyadditions.mod.items.InitItems;
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import de.ellpeck.actuallyadditions.mod.items.metalists.TheCrystals;
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@ -33,10 +34,12 @@ public class DungeonLoot{
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public static final ResourceLocation JAM_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "jam_house");
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public static final ResourceLocation LUSH_CAVES = new ResourceLocation(ModUtil.MOD_ID, "lush_caves");
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public static final ResourceLocation ENGINEER_HOUSE = new ResourceLocation(ModUtil.MOD_ID, "engineer_house");
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public DungeonLoot(){
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LootTableList.register(JAM_HOUSE);
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LootTableList.register(LUSH_CAVES);
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LootTableList.register(ENGINEER_HOUSE);
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}
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@SubscribeEvent
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@ -131,6 +134,21 @@ public class DungeonLoot{
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pool.addEntry(new LootEntryItem(armor[i], 50, 0, new LootFunction[]{damage}, noCondition, ModUtil.MOD_ID+":armor"+i));
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}
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}
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else if(ENGINEER_HOUSE.equals(event.getName())){
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addBook = true;
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addQuartz = true;
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addBatWings = true;
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addCrystals = true;
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addDrillCore = true;
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LootFunction woodCaseAmount = new SetCount(noCondition, new RandomValueRange(3, 10));
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LootFunction woodCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.WOOD_CASING.ordinal()));
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pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 60, 0, new LootFunction[]{woodCaseAmount, woodCaseDamage}, noCondition, ModUtil.MOD_ID+":woodenCase"));
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LootFunction ironCaseAmount = new SetCount(noCondition, new RandomValueRange(1, 3));
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LootFunction ironCaseDamage = new SetMetadata(noCondition, new RandomValueRange(TheMiscBlocks.IRON_CASING.ordinal()));
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pool.addEntry(new LootEntryItem(Item.getItemFromBlock(InitBlocks.blockMisc), 40, 0, new LootFunction[]{ironCaseAmount, ironCaseDamage}, noCondition, ModUtil.MOD_ID+":ironCase"));
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}
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if(addCrystals){
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LootFunction damage = new SetMetadata(noCondition, new RandomValueRange(0, TheCrystals.values().length-1));
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@ -0,0 +1 @@
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{}
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