From df0f0aed58a2dcea2dad4e05fd544d90dc34995b Mon Sep 17 00:00:00 2001 From: Ellpeck Date: Sun, 12 Mar 2017 09:02:58 +0100 Subject: [PATCH] fixed special renderer being too low --- .../actuallyadditions/mod/misc/special/RenderSpecial.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java index 8489edfe4..c753a4fe3 100644 --- a/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java +++ b/src/main/java/de/ellpeck/actuallyadditions/mod/misc/special/RenderSpecial.java @@ -38,7 +38,7 @@ public class RenderSpecial{ Vec3d currentPos = Minecraft.getMinecraft().thePlayer.getPositionEyes(partialTicks); Vec3d playerPos = player.getPositionEyes(partialTicks); GlStateManager.translate(playerPos.xCoord-currentPos.xCoord, playerPos.yCoord-currentPos.yCoord, playerPos.zCoord-currentPos.zCoord); - GlStateManager.translate(0D, 2.375D-(player.isSneaking() ? 0.125D : 0D), 0D); + GlStateManager.translate(0D, 2.575D-(player.isSneaking() ? 0.125D : 0D), 0D); this.render(); GlStateManager.popMatrix();