mirror of
https://github.com/Ellpeck/ActuallyAdditions.git
synced 2024-11-26 00:38:35 +01:00
Changed some values~
This commit is contained in:
parent
24dccfe219
commit
e081017ea5
3 changed files with 18 additions and 8 deletions
|
@ -100,7 +100,7 @@ public enum ConfigIntValues{
|
|||
DRILL_THREE_BY_THREE_EXTRA_USE("3x3 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 10, 0, 10000, "How much extra Energy the 3x3 Upgrade uses"),
|
||||
DRILL_FIVE_BY_FIVE_EXTRA_USE("5x5 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 30, 0, 10000, "How much extra Energy the 5x5 Upgrade uses"),
|
||||
|
||||
TELE_STAFF_REACH("TeleStaff: Reach", ConfigCategories.MACHINE_VALUES, 150, 5, 500, "How far the TeleStaff can teleport you"),
|
||||
TELE_STAFF_REACH("TeleStaff: Range", ConfigCategories.MACHINE_VALUES, 100, 5, 150, "How far the TeleStaff can teleport you"),
|
||||
TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 200, 1, 5000, "How much energy the TeleStaff uses per Block you teleport");
|
||||
|
||||
public final String name;
|
||||
|
|
|
@ -18,7 +18,7 @@ import net.minecraftforge.common.util.ForgeDirection;
|
|||
|
||||
public class ItemTeleStaff extends ItemEnergy implements INameableItem{
|
||||
|
||||
private static final double reach = ConfigIntValues.TELE_STAFF_REACH.getValue();
|
||||
private static final int reach = ConfigIntValues.TELE_STAFF_REACH.getValue();
|
||||
private static final int energyUsedPerBlock = ConfigIntValues.TELE_STAFF_ENERGY_USE.getValue();
|
||||
|
||||
public ItemTeleStaff(){
|
||||
|
@ -48,7 +48,7 @@ public class ItemTeleStaff extends ItemEnergy implements INameableItem{
|
|||
|
||||
@Override
|
||||
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player){
|
||||
MovingObjectPosition pos = WorldUtil.getMovingObjectPosWithReachDistance(world, player, reach);
|
||||
MovingObjectPosition pos = WorldUtil.getMovingObjectPosWithReachDistance(world, player, (double)reach);
|
||||
if(pos != null){
|
||||
int side = pos.sideHit;
|
||||
if(side != -1){
|
||||
|
|
|
@ -214,10 +214,20 @@ public class WorldUtil{
|
|||
}
|
||||
|
||||
public static MovingObjectPosition getMovingObjectPosWithReachDistance(World world, EntityPlayer player, double distance){
|
||||
float f1 = player.prevRotationPitch+(player.rotationPitch-player.prevRotationPitch)*1.0F;
|
||||
float f2 = player.prevRotationYaw+(player.rotationYaw-player.prevRotationYaw)*1.0F;
|
||||
Vec3 vec = Vec3.createVectorHelper(player.prevPosX+(player.posX-player.prevPosX)*(double)1.0F, player.prevPosY+(player.posY-player.prevPosY)*(double)1.0F+(double)(world.isRemote ? player.getEyeHeight()-player.getDefaultEyeHeight() : player.getEyeHeight()), player.prevPosZ+(player.posZ-player.prevPosZ)*(double)1.0F);
|
||||
Vec3 vec1 = vec.addVector((double)MathHelper.sin(-f2*0.017453292F-(float)Math.PI)*-MathHelper.cos(-f1*0.017453292F)*distance, (double)MathHelper.sin(-f1*0.017453292F)*distance, (double)MathHelper.cos(-f2*0.017453292F-(float)Math.PI)*-MathHelper.cos(-f1*0.017453292F)*distance);
|
||||
return world.func_147447_a(vec, vec1, false, true, false);
|
||||
float f = 1.0F;
|
||||
float f1 = player.prevRotationPitch+(player.rotationPitch-player.prevRotationPitch)*f;
|
||||
float f2 = player.prevRotationYaw+(player.rotationYaw-player.prevRotationYaw)*f;
|
||||
double d0 = player.prevPosX+(player.posX-player.prevPosX)*(double)f;
|
||||
double d1 = player.prevPosY+(player.posY-player.prevPosY)*(double)f+(double)player.getEyeHeight();
|
||||
double d2 = player.prevPosZ+(player.posZ-player.prevPosZ)*(double)f;
|
||||
Vec3 vec3 = Vec3.createVectorHelper(d0, d1, d2);
|
||||
float f3 = MathHelper.cos(-f2*0.017453292F-(float)Math.PI);
|
||||
float f4 = MathHelper.sin(-f2*0.017453292F-(float)Math.PI);
|
||||
float f5 = -MathHelper.cos(-f1*0.017453292F);
|
||||
float f6 = MathHelper.sin(-f1*0.017453292F);
|
||||
float f7 = f4*f5;
|
||||
float f8 = f3*f5;
|
||||
Vec3 vec31 = vec3.addVector((double)f7*distance, (double)f6*distance, (double)f8*distance);
|
||||
return world.func_147447_a(vec3, vec31, false, true, false);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue