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Removed disruption lens.
added Ell's checklist.
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3 changed files with 95 additions and 95 deletions
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port.MD
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95
port.MD
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# Remove
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- [ ] Lush caves
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- [x] 11 lens (lens of disruption)
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- [ ] Smiley cloud
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- [ ] Occasional solidified XP drop from mobs
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- [ ] Treasure chests
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- [ ] Composter and bio-mash, biomass, bio coal and fertilizer
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- [ ] Charcoal blocks
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- [ ] Ender pearl blocks
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- [ ] ESDs
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- [ ] Fishing nets
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- [ ] Solar panels
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- [ ] Item repairers
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- [ ] Knife (food can just be crafted normally)
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- [ ] Black lotuses and black dye
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- [ ] Chest to storage crate upgrade (makes little sense with the way they are being changed), keep the other ones though
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- [ ] Ring of liquid banning
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- [ ] Emerald and obsidian armor and tools
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- [ ] Black quartz armor and tools
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- [ ] Crystal armor and tools (why did I ever make this)
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- [ ] Resonant rice (this was an in-joke a long time ago)
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- [ ] Jam villager and jams
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- [ ] Potion rings
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- [ ] Fur balls
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- [ ] The food (except for stuff used elsewhere like the coffee)
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- [ ] The weird rainbow colored item names, except for the crystals which should keep their color-matching names
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# Change
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- [ ] Make crystal clusters spawn in amethyst nodes in 1.18, leave unused in 1.16 (same with crystal shards)
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- [ ] Possibly make the bio reactor generate more CF, but with the same mechanics
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- [ ] Improve the UI of the firework box (it's missing the gradient background, and it should also have a texture)
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- [ ] Make fluid laser relays have a reasonable cap (maybe 2048mb per tick or something? Possibly check other mods for reference)
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- [ ] Change "whitelist" and "blacklist" in item filters to "allow" and "deny" or something similar
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- [ ] Change the recipe for the XP solidifier so that it's craftable even with solidified XP removed from mobs
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- [ ] Add off-hand slots to energizer and enervator
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- [ ] Change the recipe of casings (the lava factory ones) to give only 4, and rename them to "Lava Factory Casing"
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- [ ] Make coal generator create half as much CF, we don't want this to be a main power source for people
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- [ ] Make black quartz drop the items directly, unless silk-touched
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- [ ] Make storage crates work as follows, recipes unchanged:
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- [ ] Lowest tier can hold 8192 of a single item
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- [ ] Mid-tier can hold 16384 of two items
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- [ ] Highest tier can hold 32768 of four items
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- [ ] Rename powered furnace to double powered furnace and add a second block which is a single powered furnace, make recipes work similarly to crusher and double crusher
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- [ ] Make greenhouse glass less OP and potentially more difficult to craft
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- [ ] Improve the coffee maker's ui by putting the water meter actually into the ui
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- [ ] Rename phantom boosters to range boosters (since they work for other stuff too)
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- [ ] Make worms use that new forge event/hook to keep the ground watered instead of trying to re-water it every few ticks
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- [ ] Give ender star an enchantment glint
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- [ ] Make miner lens far more expensive to use, mmm power creep
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- [ ] Make coffee beans and seeds be the same item or I might get killed by someone finally
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# Keep As Is
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- [ ] Battery box
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- [ ] Item interfaces and item laser system
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- [ ] Farmer
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- [x] Empowerer and display stands
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- [ ] Tiny torch
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- [ ] Shock absorber
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- [ ] Player interface
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- [ ] Vertical digger
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- [ ] Atomic reconstructor
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- [ ] Ranged collector
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- [ ] Breakers, placers and long-range breakers, as well as fluid variants
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- [ ] Leaf-eating generator
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- [ ] Lamps and lamp controller
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- [ ] Lava factory controller
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- [ ] The entire canola system
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- [ ] Phantomfaces and their variants
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- [ ] Feeder
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- [ ] Crusher and double crusher
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- [ ] Heat collectors
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- [ ] Precision dropper
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- [ ] Engineer's goggles
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- [ ] Laser relay modifiers and wrench
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- [ ] Handheld filler
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- [ ] Sacks
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- [ ] Player probe
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- [ ] Item filter
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- [ ] Water bowl
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- [ ] Tiny coal and charcoal
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- [ ] Rice slimeballs
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- [ ] Storage crate keeper
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- [ ] Color, detonation, certain death, killer and disenchanting lenses
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- [ ] Storage crate upgrades, except for the "chest to storage crate" one
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- [ ] Ring of growth
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- [ ] Ring of magnetization
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- [x] Teleport staff
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- [ ] Wings of the Bats and wing items dropped from bats
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- [ ] Drills and drill upgrades
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- [ ] Batteries
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- [ ] Crafting table on a stick
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- [ ] Leaf blowers
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- [ ] The book
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- [x] The Crystal Flux name and rainbow effect
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- [ ] Engineer's village house and engineer villager
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@ -1,94 +0,0 @@
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/*
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* This file ("LensDisruption.java") is part of the Actually Additions mod for Minecraft.
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* It is created and owned by Ellpeck and distributed
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* under the Actually Additions License to be found at
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* http://ellpeck.de/actaddlicense
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* View the source code at https://github.com/Ellpeck/ActuallyAdditions
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*
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* © 2015-2017 Ellpeck
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*/
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package de.ellpeck.actuallyadditions.mod.items.lens;
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import de.ellpeck.actuallyadditions.api.internal.IAtomicReconstructor;
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import de.ellpeck.actuallyadditions.api.lens.Lens;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.config.CommonConfig;
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import de.ellpeck.actuallyadditions.mod.util.StackUtil;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.item.ItemEntity;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraftforge.registries.ForgeRegistries;
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import java.util.ArrayList;
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import java.util.Random;
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public class LensDisruption extends Lens {
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private static final int ENERGY_USE = 150000;
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@Override
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public boolean invoke(BlockState hitState, BlockPos hitBlock, IAtomicReconstructor tile) {
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if (CommonConfig.Other.ELEVEN.get() == 11 && tile.getEnergy() >= ENERGY_USE && hitBlock != null && !hitState.getBlock().isAir(hitState, tile.getWorldObject(), hitBlock)) {
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int range = 2;
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ArrayList<ItemEntity> items = (ArrayList<ItemEntity>) tile.getWorldObject().getEntitiesOfClass(ItemEntity.class, new AxisAlignedBB(hitBlock.getX() - range, hitBlock.getY() - range, hitBlock.getZ() - range, hitBlock.getX() + range, hitBlock.getY() + range, hitBlock.getZ() + range));
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for (ItemEntity item : items) {
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ItemStack stack = item.getItem();
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if (item.isAlive() && StackUtil.isValid(stack)) {
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if (!stack.hasTag() || !stack.getOrCreateTag().getBoolean(ActuallyAdditions.MODID + "DisruptedAlready")) {
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ItemStack newStack;
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do {
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if (tile.getWorldObject().random.nextBoolean()) {
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newStack = this.getRandomItemFromRegistry(tile.getWorldObject().random);//new ItemStack(Item.REGISTRY.getRandomObject(tile.getWorldObject().rand));
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} else {
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newStack = this.getRandomBlockFromRegistry(tile.getWorldObject().random);//new ItemStack(Block.REGISTRY.getRandomObject(tile.getWorldObject().rand));
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}
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} while (!StackUtil.isValid(newStack));
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newStack.setCount(stack.getCount());
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newStack.getOrCreateTag().putBoolean(ActuallyAdditions.MODID + "DisruptedAlready", true);
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item.remove();
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ItemEntity newItem = new ItemEntity(tile.getWorldObject(), item.getX(), item.getY(), item.getZ(), newStack);
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tile.getWorldObject().addFreshEntity(newItem);
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tile.extractEnergy(ENERGY_USE);
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}
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}
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}
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return true;
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}
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return false;
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}
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@Override
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public float[] getColor() {
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return new float[]{246F / 255F, 255F / 255F, 183F / 255F};
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}
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@Override
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public int getDistance() {
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return 3;
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}
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@Override
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public boolean canInvoke(IAtomicReconstructor tile, Direction sideToShootTo, int energyUsePerShot) {
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return tile.getEnergy() - energyUsePerShot >= ENERGY_USE;
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}
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private ItemStack getRandomItemFromRegistry(Random random) {
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return new ItemStack((Item) ForgeRegistries.ITEMS.getValues().toArray()[random.nextInt(ForgeRegistries.ITEMS.getValues().size())]);
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}
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private ItemStack getRandomBlockFromRegistry(Random random) {
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return new ItemStack((Block) ForgeRegistries.BLOCKS.getValues().toArray()[random.nextInt(ForgeRegistries.BLOCKS.getValues().size())]);
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}
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}
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@ -21,7 +21,6 @@ public final class Lenses {
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ActuallyAdditionsAPI.lensDeath = new LensDeath();
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ActuallyAdditionsAPI.lensDeath = new LensDeath();
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ActuallyAdditionsAPI.lensEvenMoarDeath = new LensKiller();
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ActuallyAdditionsAPI.lensEvenMoarDeath = new LensKiller();
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ActuallyAdditionsAPI.lensColor = new LensColor();
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ActuallyAdditionsAPI.lensColor = new LensColor();
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ActuallyAdditionsAPI.lensDisruption = new LensDisruption();
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ActuallyAdditionsAPI.lensDisenchanting = new LensDisenchanting();
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ActuallyAdditionsAPI.lensDisenchanting = new LensDisenchanting();
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ActuallyAdditionsAPI.lensMining = new LensMining();
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ActuallyAdditionsAPI.lensMining = new LensMining();
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}
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}
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