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https://github.com/Ellpeck/ActuallyAdditions.git
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parent
6cdf74cd88
commit
e1ec9e4afb
2 changed files with 6 additions and 3 deletions
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@ -39,10 +39,15 @@ public class RenderLaserRelay extends TileEntitySpecialRenderer{
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BlockPos second = pair.getPositions()[1];
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BlockPos second = pair.getPositions()[1];
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float[] color = relay.type == LaserType.ITEM ? COLOR_ITEM : (relay.type == LaserType.FLUID ? COLOR_FLUIDS : COLOR);
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float[] color = relay.type == LaserType.ITEM ? COLOR_ITEM : (relay.type == LaserType.FLUID ? COLOR_FLUIDS : COLOR);
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AssetUtil.renderLaser(first.getX()+0.5, first.getY()+0.5, first.getZ()+0.5, second.getX()+0.5, second.getY()+0.5, second.getZ()+0.5, 120, 0.5F, 0.05, color);
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AssetUtil.renderLaser(first.getX()+0.5, first.getY()+0.5, first.getZ()+0.5, second.getX()+0.5, second.getY()+0.5, second.getZ()+0.5, 120, 0.35F, 0.05, color);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@Override
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public boolean isGlobalRenderer(TileEntity tile){
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return true;
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}
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}
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}
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@ -233,7 +233,6 @@ public final class AssetUtil{
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GlStateManager.disableLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
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GlStateManager.depthMask(false);
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GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
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GlStateManager.translate(firstX-TileEntityRendererDispatcher.staticPlayerX, firstY-TileEntityRendererDispatcher.staticPlayerY, firstZ-TileEntityRendererDispatcher.staticPlayerZ);
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GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
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GlStateManager.rotate((float)(180*yaw/Math.PI), 0, 1, 0);
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GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
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GlStateManager.rotate((float)(180*pitch/Math.PI), 0, 0, 1);
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@ -313,7 +312,6 @@ public final class AssetUtil{
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GlStateManager.disableBlend();
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GlStateManager.disableBlend();
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GlStateManager.enableLighting();
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GlStateManager.enableLighting();
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GlStateManager.depthMask(true);
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GlStateManager.popMatrix();
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GlStateManager.popMatrix();
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GlStateManager.enableFog();
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GlStateManager.enableFog();
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