Spruced up the TeleStaff

This commit is contained in:
Ellpeck 2015-07-07 23:41:29 +02:00
parent e081017ea5
commit e9d706f127
2 changed files with 46 additions and 17 deletions

View file

@ -100,8 +100,9 @@ public enum ConfigIntValues{
DRILL_THREE_BY_THREE_EXTRA_USE("3x3 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 10, 0, 10000, "How much extra Energy the 3x3 Upgrade uses"), DRILL_THREE_BY_THREE_EXTRA_USE("3x3 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 10, 0, 10000, "How much extra Energy the 3x3 Upgrade uses"),
DRILL_FIVE_BY_FIVE_EXTRA_USE("5x5 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 30, 0, 10000, "How much extra Energy the 5x5 Upgrade uses"), DRILL_FIVE_BY_FIVE_EXTRA_USE("5x5 Upgrade: Extra Energy Use", ConfigCategories.DRILL_VALUES, 30, 0, 10000, "How much extra Energy the 5x5 Upgrade uses"),
TELE_STAFF_REACH("TeleStaff: Range", ConfigCategories.MACHINE_VALUES, 100, 5, 150, "How far the TeleStaff can teleport you"), TELE_STAFF_REACH("TeleStaff: Range", ConfigCategories.MACHINE_VALUES, 100, 5, 200, "How far the TeleStaff can teleport you"),
TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 200, 1, 5000, "How much energy the TeleStaff uses per Block you teleport"); TELE_STAFF_ENERGY_USE("TeleStaff: Energy Use per Block", ConfigCategories.MACHINE_VALUES, 200, 1, 5000, "How much energy the TeleStaff uses per Block you teleport"),
TELE_STAFF_WAIT_TIME("TeleStaff: Wait Time", ConfigCategories.MACHINE_VALUES, 30, 0, 500, "The time the TeleStaff takes between Teleports");
public final String name; public final String name;
public final String category; public final String category;

View file

@ -7,10 +7,12 @@ import ellpeck.actuallyadditions.util.INameableItem;
import ellpeck.actuallyadditions.util.ModUtil; import ellpeck.actuallyadditions.util.ModUtil;
import ellpeck.actuallyadditions.util.WorldUtil; import ellpeck.actuallyadditions.util.WorldUtil;
import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.client.renderer.texture.IIconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.EnumRarity; import net.minecraft.item.EnumRarity;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.IIcon; import net.minecraft.util.IIcon;
import net.minecraft.util.MovingObjectPosition; import net.minecraft.util.MovingObjectPosition;
import net.minecraft.world.World; import net.minecraft.world.World;
@ -20,6 +22,7 @@ public class ItemTeleStaff extends ItemEnergy implements INameableItem{
private static final int reach = ConfigIntValues.TELE_STAFF_REACH.getValue(); private static final int reach = ConfigIntValues.TELE_STAFF_REACH.getValue();
private static final int energyUsedPerBlock = ConfigIntValues.TELE_STAFF_ENERGY_USE.getValue(); private static final int energyUsedPerBlock = ConfigIntValues.TELE_STAFF_ENERGY_USE.getValue();
private static final int waitTime = ConfigIntValues.TELE_STAFF_WAIT_TIME.getValue();
public ItemTeleStaff(){ public ItemTeleStaff(){
super(500000, 10000, 1); super(500000, 10000, 1);
@ -46,28 +49,53 @@ public class ItemTeleStaff extends ItemEnergy implements INameableItem{
this.itemIcon = iconReg.registerIcon(ModUtil.MOD_ID_LOWER + ":" + this.getName()); this.itemIcon = iconReg.registerIcon(ModUtil.MOD_ID_LOWER + ":" + this.getName());
} }
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int par4, boolean par5){
int time = this.getWaitTime(stack);
if(time > 0){
this.setWaitTime(stack, time-1);
}
}
private void setWaitTime(ItemStack stack, int time){
NBTTagCompound compound = stack.getTagCompound();
if(compound == null) compound = new NBTTagCompound();
compound.setInteger("waitTime", time);
}
private int getWaitTime(ItemStack stack){
NBTTagCompound compound = stack.getTagCompound();
if(compound == null) return 0;
else return compound.getInteger("waitTime");
}
@Override @Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player){ public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player){
MovingObjectPosition pos = WorldUtil.getMovingObjectPosWithReachDistance(world, player, (double)reach); if(!world.isRemote){
if(pos != null){ if(this.getWaitTime(stack) <= 0){
int side = pos.sideHit; MovingObjectPosition pos = WorldUtil.getMovingObjectPosWithReachDistance(world, player, (double)reach);
if(side != -1){ if(pos != null){
ForgeDirection forgeSide = ForgeDirection.getOrientation(side); int side = pos.sideHit;
if(forgeSide != ForgeDirection.UNKNOWN){ if(side != -1){
double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0); ForgeDirection forgeSide = ForgeDirection.getOrientation(side);
double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0); if(forgeSide != ForgeDirection.UNKNOWN){
double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0); double x = pos.hitVec.xCoord-(side == 4 ? 0.5 : 0)+(side == 5 ? 0.5 : 0);
int use = energyUsedPerBlock+(int)(energyUsedPerBlock*pos.hitVec.distanceTo(player.getPosition(1.0F))); double y = pos.hitVec.yCoord-(side == 0 ? 2.0 : 0)+(side == 1 ? 0.5 : 0);
if(this.getEnergyStored(stack) >= use){ double z = pos.hitVec.zCoord-(side == 2 ? 0.5 : 0)+(side == 3 ? 0.5 : 0);
player.swingItem(); int use = energyUsedPerBlock+(int)(energyUsedPerBlock*pos.hitVec.distanceTo(player.getPosition(1.0F)));
if(!world.isRemote){ if(this.getEnergyStored(stack) >= use){
((EntityPlayerMP)player).playerNetServerHandler.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch); ((EntityPlayerMP)player).playerNetServerHandler.setPlayerLocation(x, y, z, player.rotationYaw, player.rotationPitch);
if(!player.capabilities.isCreativeMode) this.extractEnergy(stack, use, false); world.playSoundAtEntity(player, "mob.endermen.portal", 1.0F, 1.0F);
if(!player.capabilities.isCreativeMode) this.extractEnergy(stack, use, false);
}
} }
} }
} }
this.setWaitTime(stack, waitTime);
} }
} }
player.swingItem();
return stack; return stack;
} }
} }