Add Dungeon Loot

This commit is contained in:
Ellpeck 2015-11-15 19:24:36 +01:00
parent 4cc08f43fe
commit ec1f746ca1
4 changed files with 55 additions and 1 deletions

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@ -84,6 +84,7 @@ public class ActuallyAdditions{
TileEntityBase.init();
InitEvents.init();
InitCrafting.init();
DungeonLoot.init();
FMLInterModComms.sendMessage("Waila", "register", "ellpeck.actuallyadditions.waila.WailaDataProvider.register");
proxy.init(event);

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@ -58,7 +58,9 @@ public enum ConfigBoolValues{
GIVE_BOOKLET_ON_FIRST_CRAFT("Give Booklet on First Craft", ConfigCategories.OTHER, true, "If the booklet should be given to the player when he first crafts something from the Mod"),
ENABLE_SEASONAL("Seasonal Mode", ConfigCategories.OTHER, true, "If Seasonal Mode is enabled"),
LESS_LASER_RELAY_PARTICLES("Laser Relay: Particles", ConfigCategories.MACHINE_VALUES, false, "If the Laser Relay should have less laser particles to prevent lag");
LESS_LASER_RELAY_PARTICLES("Laser Relay: Particles", ConfigCategories.MACHINE_VALUES, false, "If the Laser Relay should have less laser particles to prevent lag"),
DUNGEON_LOOT("Dungeon Loot", ConfigCategories.OTHER, true, "Should Actually Additions Loot spawn in Dungeons");
public final String name;
public final String category;

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@ -0,0 +1,51 @@
/*
* This file ("DungeonLoot.java") is part of the Actually Additions Mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://github.com/Ellpeck/ActuallyAdditions/blob/master/README.md
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
* © 2015 Ellpeck
*/
package ellpeck.actuallyadditions.misc;
import ellpeck.actuallyadditions.blocks.InitBlocks;
import ellpeck.actuallyadditions.config.values.ConfigBoolValues;
import ellpeck.actuallyadditions.items.InitItems;
import ellpeck.actuallyadditions.items.metalists.TheCrystals;
import ellpeck.actuallyadditions.items.metalists.TheMiscItems;
import ellpeck.actuallyadditions.util.ModUtil;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraftforge.common.ChestGenHooks;
public class DungeonLoot{
public static void init(){
if(ConfigBoolValues.DUNGEON_LOOT.isEnabled()){
ModUtil.LOGGER.info("Initializing Dungeon Loot...");
ChestGenHooks dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
ChestGenHooks mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
ChestGenHooks blacksmith = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
for(int i = 0; i < TheCrystals.values().length; i++){
WeightedRandomChestContent item = new WeightedRandomChestContent(new ItemStack(InitItems.itemCrystal, 1, i), 2, 4, 15);
WeightedRandomChestContent block = new WeightedRandomChestContent(new ItemStack(InitBlocks.blockCrystal, 1, i), 1, 3, 5);
dungeon.addItem(item);
dungeon.addItem(block);
mineshaft.addItem(item);
mineshaft.addItem(block);
}
WeightedRandomChestContent drillCore = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.DRILL_CORE.ordinal()), 1, 1, 40);
dungeon.addItem(drillCore);
mineshaft.addItem(drillCore);
blacksmith.addItem(drillCore);
WeightedRandomChestContent quartz = new WeightedRandomChestContent(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), 3, 4, 50);
dungeon.addItem(quartz);
blacksmith.addItem(quartz);
}
}
}

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