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Rotten Flesh -> Leather
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025de27b42
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f22d6ddfae
4 changed files with 8 additions and 3 deletions
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@ -62,7 +62,7 @@ public class InitBooklet{
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new BookletChapter("craftingIngs", entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeStoneCase).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(7, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(8, ItemCrafting.recipeRing).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(11, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(12, ItemCrafting.recipeDough).setNoText(), new PageCrafting(13, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(14, BlockCrafting.recipeIronCase).setNoText()).setImportant();
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new BookletChapter("craftingIngs", entryGettingStarted, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.COIL.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeCoil).setNoText(), new PageCrafting(3, ItemCrafting.recipeCoilAdvanced).setNoText(), new PageCrafting(4, BlockCrafting.recipeCase).setNoText(), new PageCrafting(5, BlockCrafting.recipeStoneCase).setNoText(), new PageCrafting(6, BlockCrafting.recipeEnderPearlBlock).setNoText(), new PageCrafting(7, BlockCrafting.recipeEnderCase).setNoText(), new PageCrafting(8, ItemCrafting.recipeRing).setNoText(), new PageCrafting(9, ItemCrafting.recipeKnifeHandle).setNoText(), new PageCrafting(10, ItemCrafting.recipeKnifeBlade).setNoText(), new PageCrafting(11, ItemCrafting.recipeKnife).setNoText(), new PageCrafting(12, ItemCrafting.recipeDough).setNoText(), new PageCrafting(13, ItemCrafting.recipeRiceDough).setNoText(), new PageCrafting(14, BlockCrafting.recipeIronCase).setNoText()).setImportant();
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//Miscellaneous
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//Miscellaneous
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new BookletChapter("reconstructorLenses", entryMisc, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.LENS.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeLens).setNoText(), new PageReconstructor(3, ReconstructorRecipeHandler.recipeColorLens), new PageReconstructor(4, ReconstructorRecipeHandler.colorConversionRecipes).setNoText(), new PageReconstructor(5, ReconstructorRecipeHandler.recipeExplosionLens), new PageReconstructor(6, ReconstructorRecipeHandler.recipeDamageLens)).setImportant();
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new BookletChapter("reconstructorLenses", entryMisc, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.LENS.ordinal()), new PageTextOnly(1), new PageCrafting(2, ItemCrafting.recipeLens).setNoText(), new PageReconstructor(3, ReconstructorRecipeHandler.recipeColorLens), new PageReconstructor(4, ReconstructorRecipeHandler.colorConversionRecipes).setNoText(), new PageReconstructor(5, ReconstructorRecipeHandler.recipeExplosionLens), new PageReconstructor(6, ReconstructorRecipeHandler.recipeDamageLens), new PageReconstructor(7, ReconstructorRecipeHandler.recipeSoulSand).setNoText(), new PageReconstructor(8, ReconstructorRecipeHandler.recipeLeather).setNoText()).setImportant();
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new BookletChapter("miscDecorStuffsAndThings", entryMisc, new ItemStack(InitBlocks.blockTestifiBucksGreenWall), new PageTextOnly(1), new PageReconstructor(2, ReconstructorRecipeHandler.recipeWhiteWall).setNoText(), new PageReconstructor(3, ReconstructorRecipeHandler.recipeGreenWall).setNoText());
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new BookletChapter("miscDecorStuffsAndThings", entryMisc, new ItemStack(InitBlocks.blockTestifiBucksGreenWall), new PageTextOnly(1), new PageReconstructor(2, ReconstructorRecipeHandler.recipeWhiteWall).setNoText(), new PageReconstructor(3, ReconstructorRecipeHandler.recipeGreenWall).setNoText());
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new BookletChapter("bookStand", entryMisc, new ItemStack(InitBlocks.blockBookletStand), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeBookStand));
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new BookletChapter("bookStand", entryMisc, new ItemStack(InitBlocks.blockBookletStand), new PageTextOnly(1), new PageCrafting(2, BlockCrafting.recipeBookStand));
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new BookletChapter("quartz", entryMisc, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), new PageTextOnly(1).setStack(new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.ORE_QUARTZ.ordinal())).addTextReplacement("<lowest>", OreGen.QUARTZ_MIN).addTextReplacement("<highest>", OreGen.QUARTZ_MAX), new PageTextOnly(2).setStack(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal())), new PageCrafting(3, BlockCrafting.recipeQuartzBlock).setNoText(), new PageCrafting(4, BlockCrafting.recipeQuartzPillar).setNoText(), new PageCrafting(5, BlockCrafting.recipeQuartzChiseled).setNoText());
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new BookletChapter("quartz", entryMisc, new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal()), new PageTextOnly(1).setStack(new ItemStack(InitBlocks.blockMisc, 1, TheMiscBlocks.ORE_QUARTZ.ordinal())).addTextReplacement("<lowest>", OreGen.QUARTZ_MIN).addTextReplacement("<highest>", OreGen.QUARTZ_MAX), new PageTextOnly(2).setStack(new ItemStack(InitItems.itemMisc, 1, TheMiscItems.QUARTZ.ordinal())), new PageCrafting(3, BlockCrafting.recipeQuartzBlock).setNoText(), new PageCrafting(4, BlockCrafting.recipeQuartzPillar).setNoText(), new PageCrafting(5, BlockCrafting.recipeQuartzChiseled).setNoText());
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@ -42,6 +42,8 @@ public class InitOreDict{
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addOre(Items.sugar, "sugar");
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addOre(Items.sugar, "sugar");
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addOre(Items.reeds, "sugarCane");
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addOre(Items.reeds, "sugarCane");
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addOre(Blocks.soul_sand, "soulSand");
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addOre(Blocks.soul_sand, "soulSand");
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addOre(Items.leather, "leather");
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addOre(Items.rotten_flesh, "flesh");
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addOre(Blocks.yellow_flower, "flowerDandelion");
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addOre(Blocks.yellow_flower, "flowerDandelion");
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addOre(Blocks.red_flower, "flowerPoppy");
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addOre(Blocks.red_flower, "flowerPoppy");
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@ -33,6 +33,7 @@ public class ReconstructorRecipeHandler{
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public static Recipe recipeWhiteWall;
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public static Recipe recipeWhiteWall;
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public static Recipe recipeExplosionLens;
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public static Recipe recipeExplosionLens;
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public static Recipe recipeDamageLens;
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public static Recipe recipeDamageLens;
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public static Recipe recipeLeather;
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public static ArrayList<Recipe> colorConversionRecipes = new ArrayList<Recipe>();
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public static ArrayList<Recipe> colorConversionRecipes = new ArrayList<Recipe>();
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public static void init(){
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public static void init(){
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@ -84,6 +85,8 @@ public class ReconstructorRecipeHandler{
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if(ConfigCrafting.RECONSTRUCTOR_MISC.isEnabled()){
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if(ConfigCrafting.RECONSTRUCTOR_MISC.isEnabled()){
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addRecipe("sand", "soulSand", 20000);
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addRecipe("sand", "soulSand", 20000);
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recipeSoulSand = Util.GetRecipes.lastReconstructorRecipe();
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recipeSoulSand = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe("flesh", "leather", 8000);
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recipeLeather = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe("blockQuartz", "blockWhiteBrick", 10);
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addRecipe("blockQuartz", "blockWhiteBrick", 10);
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recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
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recipeWhiteWall = Util.GetRecipes.lastReconstructorRecipe();
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addRecipe("blockQuartz", "blockGreenBrick", 10, LensType.COLOR);
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addRecipe("blockQuartz", "blockGreenBrick", 10, LensType.COLOR);
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@ -616,8 +616,8 @@ booklet.actuallyadditions.chapter.bookStand.name=Manual Stand
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booklet.actuallyadditions.chapter.bookStand.text.1=The <item>Manual Stand<r> is a block that is supposed to mainly be used on <imp>Servers<r>. <n>You can, provided you are the person who <imp>placed it down<r>, set a page in the GUI that will <imp>open when someone else accesses it<r> by pressing the "Set Page"-button while being on the desired page. <n>The Manual Stand <imp>does not save<r> pages another player navigated to, meaing re-accessing the Stand will cause it to always <imp>end up on the page speficied<r> by the placer.
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booklet.actuallyadditions.chapter.bookStand.text.1=The <item>Manual Stand<r> is a block that is supposed to mainly be used on <imp>Servers<r>. <n>You can, provided you are the person who <imp>placed it down<r>, set a page in the GUI that will <imp>open when someone else accesses it<r> by pressing the "Set Page"-button while being on the desired page. <n>The Manual Stand <imp>does not save<r> pages another player navigated to, meaing re-accessing the Stand will cause it to always <imp>end up on the page speficied<r> by the placer.
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booklet.actuallyadditions.chapter.bookStand.text.2=<n><n><n><i>Stand on it
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booklet.actuallyadditions.chapter.bookStand.text.2=<n><n><n><i>Stand on it
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booklet.actuallyadditions.chapter.reconstructorLenses.name=Reconstructor Lenses
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booklet.actuallyadditions.chapter.reconstructorLenses.name=Reconstructor Lenses & Misc
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booklet.actuallyadditions.chapter.reconstructorLenses.text.1=The <item>Atomic Reconstructor<r>, by default, can only convert some blocks. <n>This can be changed, however, with <item>Lenses<r>. They can be, once crafted, attached to the Reconstructor via <imp>right-clicking<r> the Reconstructor with them in hand. To remove them, right-click it with an empty hand. <n><item>Lenses<r> have lots of different features and uses, as you can see on <imp>the following pages<r>.
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booklet.actuallyadditions.chapter.reconstructorLenses.text.1=The <item>Atomic Reconstructor<r>, by default, can only convert some blocks. <n>This can be changed, however, with <item>Lenses<r>. They can be, once crafted, attached to the Reconstructor via <imp>right-clicking<r> the Reconstructor with them in hand. To remove them, right-click it with an empty hand. <n><item>Lenses<r> have lots of different features and uses, as you can see on <imp>the following pages<r>. <n>However, there is also some other useful recipes to be found there too.
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booklet.actuallyadditions.chapter.reconstructorLenses.text.3=The <item>Lens of Color<r> can mainly be used to change the colors of <item>Wool<r>, <item>Stained Clay<r>, <item>Stained Glass<r> and <item>Dye<r>, as you can see on the following pages. <n>It has some other uses, too, though.
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booklet.actuallyadditions.chapter.reconstructorLenses.text.3=The <item>Lens of Color<r> can mainly be used to change the colors of <item>Wool<r>, <item>Stained Clay<r>, <item>Stained Glass<r> and <item>Dye<r>, as you can see on the following pages. <n>It has some other uses, too, though.
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booklet.actuallyadditions.chapter.reconstructorLenses.text.5=The <item>Lens of Detonation<r> will create a firey explosion <imp>around the block the laser hits<r>. <n>Be careful with this. Seriously. <n>(With this lens, the laser also goes 3 times as far!)
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booklet.actuallyadditions.chapter.reconstructorLenses.text.5=The <item>Lens of Detonation<r> will create a firey explosion <imp>around the block the laser hits<r>. <n>Be careful with this. Seriously. <n>(With this lens, the laser also goes 3 times as far!)
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booklet.actuallyadditions.chapter.reconstructorLenses.text.6=The <item>Lens of Certain Death<r> will, instead of converting or exploding blocks, do nothing to the environment, but <imp>deal lots of damage<r>, enough, in fact, to kill a player <imp>in a single hit<r>.
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booklet.actuallyadditions.chapter.reconstructorLenses.text.6=The <item>Lens of Certain Death<r> will, instead of converting or exploding blocks, do nothing to the environment, but <imp>deal lots of damage<r>, enough, in fact, to kill a player <imp>in a single hit<r>.
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